My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Battle Ram Flying Machine Barbarian Hut Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Gang Battle Ram
Giant Snowball
Skeletons Bomber Goblin Gang Battle Ram Flying Machine
Zap
Skeletons Bomber Goblin Gang Battle Ram Flying Machine
Barbarian Barrel
Skeletons Bomber Goblin Gang Battle Ram Barbarian Hut
The Log
Skeletons Bomber Goblin Gang Battle Ram Barbarian Hut
Earthquake
Skeletons Bomber Goblin Gang Barbarian Hut
Arrows
Skeletons Bomber Goblin Gang Flying Machine
Royal Delivery
Skeletons Bomber Goblin Gang Battle Ram Flying Machine Bowler
Fireball
Bomber Goblin Gang Battle Ram Flying Machine Barbarian Hut Bowler
Poison
Bomber Goblin Gang Flying Machine Barbarian Hut
Lightning
Battle Ram Barbarian Hut Bowler
Rocket
Barbarian Hut Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Goblin Gang Battle Ram Flying Machine Bowler Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Goblin Gang

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Battle Ram Barbarian Hut
Arrows
Battle Ram Barbarian Hut Bowler
Goblin Gang
Battle Ram Barbarian Hut Bowler
Battle Ram
Bomber Arrows Goblin Gang Flying Machine Barbarian Hut
Flying Machine
Battle Ram Barbarian Hut Bowler
Barbarian Hut
Bomber Arrows Goblin Gang Battle Ram Flying Machine
Bowler
Arrows Goblin Gang Flying Machine

Defense Synergies 0 11

Skeletons
Bomber Flying Machine Barbarian Hut Bowler
Bomber
Skeletons Barbarian Hut
Arrows
Barbarian Hut Bowler
Goblin Gang
Flying Machine Barbarian Hut
Battle Ram
Flying Machine
Skeletons Goblin Gang Barbarian Hut Bowler
Barbarian Hut
Skeletons Bomber Arrows Goblin Gang Flying Machine
Bowler
Skeletons Arrows Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bowler Bomber Flying Machine
Barbarian Hut Skeletons Goblin Gang Flying Machine
Goblin Gang Barbarian Hut Bowler Skeletons Bomber
Barbarian Hut Skeletons Goblin Gang Bowler
Bomber Arrows Bowler
Arrows Goblin Gang Bowler Skeletons Bomber Flying Machine
Arrows Goblin Gang Flying Machine Barbarian Hut
Barbarian Hut Bowler Arrows Flying Machine
Barbarian Hut Skeletons Goblin Gang
Goblin Gang Skeletons Bomber Bowler
Goblin Gang Skeletons Bomber Arrows Flying Machine Bowler
Arrows Goblin Gang Flying Machine Barbarian Hut
Barbarian Hut Bowler Skeletons Bomber Goblin Gang Flying Machine
Bomber Barbarian Hut Bowler Arrows Goblin Gang
Barbarian Hut Goblin Gang
Barbarian Hut Goblin Gang Bowler
Barbarian Hut Skeletons Bomber Arrows Goblin Gang Bowler
Arrows Bomber Goblin Gang Flying Machine Barbarian Hut Bowler
Arrows Bomber Flying Machine Barbarian Hut Bowler
Barbarian Hut
Bomber Goblin Gang Bowler Arrows Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Skeletons Bowler
Bomber Arrows Goblin Gang Flying Machine Bowler
Goblin Gang Skeletons Barbarian Hut Bowler
Goblin Gang Bowler Barbarian Hut
Barbarian Hut Skeletons Goblin Gang Bowler
Arrows Skeletons Goblin Gang Flying Machine
Goblin Gang Skeletons Flying Machine Barbarian Hut Bowler
Barbarian Hut
Skeletons Flying Machine Barbarian Hut
Skeletons Goblin Gang Barbarian Hut
Flying Machine Bowler
Arrows Bowler
Bowler Skeletons Goblin Gang Barbarian Hut
Bomber Flying Machine Barbarian Hut Bowler
Goblin Gang Skeletons Bomber Flying Machine Barbarian Hut Bowler
Arrows Bowler Bomber Flying Machine Barbarian Hut
Bomber Arrows Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Barbarian Hut
Arrows Flying Machine Bowler
Arrows Flying Machine Barbarian Hut
Arrows Flying Machine Barbarian Hut
Bomber Arrows Bowler
Arrows Flying Machine
Bomber Arrows Flying Machine Bowler
Arrows Flying Machine Barbarian Hut Bowler
Arrows Flying Machine
Goblin Gang Bowler
Arrows Flying Machine Bowler
Arrows Flying Machine
Flying Machine Barbarian Hut Bowler
Arrows Flying Machine
Arrows Flying Machine Barbarian Hut
Bomber Arrows Flying Machine Barbarian Hut Bowler
Arrows Flying Machine Barbarian Hut Bowler
Arrows
Bomber
Bomber Arrows Flying Machine Bowler
Bomber Arrows Flying Machine Bowler
Bowler
Arrows
Bowler
Arrows Flying Machine Barbarian Hut
Arrows Bomber Bowler
Arrows Flying Machine Bowler
Arrows Flying Machine Bowler
Arrows
Arrows Flying Machine
Flying Machine
Bowler
Bomber Arrows
Arrows
Arrows Bowler
Goblin Gang Flying Machine Barbarian Hut
Arrows Flying Machine
Arrows
Goblin Gang Flying Machine Bowler
Arrows Bomber Flying Machine Bowler
Arrows
Flying Machine
Goblin Gang Flying Machine Bowler
Flying Machine
Flying Machine Bowler
Bowler

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