My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Valkyrie Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Gang Guards
Giant Snowball
Skeletons Bomber Goblin Gang Guards
Zap
Skeletons Bomber Goblin Gang Guards
Barbarian Barrel
Skeletons Bomber Goblin Gang Valkyrie Guards
The Log
Skeletons Bomber Goblin Gang Guards
Earthquake
Skeletons Bomber Goblin Gang Guards
Arrows
Skeletons Bomber Goblin Gang Guards
Royal Delivery
Skeletons Bomber Goblin Gang Valkyrie Guards
Fireball
Bomber Goblin Gang
Poison
Bomber Goblin Gang Guards
Lightning
Valkyrie Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Arrows Goblin Gang Guards Valkyrie Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Arrows

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Valkyrie
Arrows
Goblin Gang
Valkyrie
Valkyrie
Bomber Goblin Gang
Guards
The Log
The Log
Guards
Goblinstein

Defense Synergies 0 11

Skeletons
Bomber The Log
Bomber
Skeletons Valkyrie Guards The Log
Arrows
Valkyrie
Goblin Gang
Valkyrie Guards The Log
Valkyrie
Bomber Arrows Goblin Gang The Log
Guards
Bomber Goblin Gang The Log
The Log
Skeletons Bomber Goblin Gang Valkyrie Guards
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie The Log
Skeletons Goblin Gang Valkyrie The Log
Goblin Gang Skeletons Bomber Valkyrie
Skeletons Goblin Gang Valkyrie Guards
Bomber Arrows Valkyrie The Log
Arrows Goblin Gang The Log Skeletons Bomber Valkyrie Guards
Arrows Goblin Gang
Arrows Valkyrie The Log
Skeletons Goblin Gang
Goblin Gang Guards Skeletons Bomber Valkyrie
Goblin Gang Valkyrie Guards Skeletons Bomber Arrows The Log
Arrows Goblin Gang
Skeletons Bomber Goblin Gang Valkyrie Guards The Log
Bomber Valkyrie Arrows Goblin Gang Guards The Log
Goblin Gang
Goblin Gang The Log
Skeletons Bomber Arrows Goblin Gang Valkyrie
Arrows Valkyrie Bomber Goblin Gang Guards The Log
Arrows Valkyrie The Log Bomber Guards
Bomber Goblin Gang Valkyrie Arrows Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards Skeletons
Bomber Arrows Goblin Gang Valkyrie The Log
Goblin Gang Guards Skeletons Valkyrie The Log
Goblin Gang Valkyrie Guards The Log
Skeletons Goblin Gang Valkyrie Guards
Arrows Skeletons Goblin Gang
Goblin Gang Guards Skeletons Valkyrie
Valkyrie
Skeletons Valkyrie The Log
Skeletons Goblin Gang Guards
Valkyrie Guards
Arrows Valkyrie Guards The Log
Skeletons Goblin Gang Valkyrie Guards
Bomber Valkyrie
Goblin Gang Guards Skeletons Bomber Valkyrie The Log
Arrows Valkyrie Bomber The Log
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie Guards The Log
Bomber Arrows Valkyrie The Log
Arrows
Bomber Arrows The Log
Arrows The Log
Arrows The Log
Goblin Gang Guards
Arrows Valkyrie The Log
Arrows
The Log
Arrows
Arrows The Log
Bomber Arrows The Log
Arrows The Log
Arrows
Bomber
Bomber Arrows The Log
Bomber Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Bomber Valkyrie
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Guards
Bomber Arrows The Log
Arrows
Arrows The Log
Goblin Gang Guards
Arrows
Arrows The Log
Goblin Gang Valkyrie
Arrows The Log Bomber
Arrows
Goblin Gang Guards The Log
The Log

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