My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Goblin Demolisher Rune Giant Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Demolisher
Giant Snowball
Skeletons Bomber
Zap
Skeletons Bomber
Barbarian Barrel
Skeletons Bomber Hunter
The Log
Skeletons Bomber Goblin Demolisher Hunter
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Goblin Demolisher Hunter
Fireball
Bomber Hunter
Poison
Bomber Hunter
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Goblin Demolisher Hunter Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Rune Giant Goblin Machine Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Goblin Demolisher Rune Giant Hunter Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bomber Arrows Goblin Demolisher

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Mega Knight
Arrows
Mega Knight
Goblin Demolisher
Goblin Machine
Rune Giant
Hunter
Mega Knight
Goblin Machine
Goblin Demolisher
Mega Knight
Bomber Arrows Hunter

Defense Synergies 1 5

Skeletons
Bomber Goblin Demolisher Hunter
Bomber
Skeletons
Arrows
Mega Knight
Goblin Demolisher
Skeletons Goblin Machine
Rune Giant
Hunter
Skeletons Mega Knight
Goblin Machine
Goblin Demolisher
Mega Knight
Arrows Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Demolisher
Hunter Skeletons Mega Knight
Hunter Mega Knight Skeletons Bomber
Hunter Skeletons Mega Knight
Bomber Arrows Goblin Demolisher Mega Knight
Arrows Skeletons Bomber Goblin Demolisher Hunter Mega Knight
Hunter Arrows
Arrows Mega Knight
Hunter Skeletons
Skeletons Bomber Hunter Mega Knight
Skeletons Bomber Arrows Goblin Demolisher Hunter Mega Knight
Arrows Hunter
Hunter Mega Knight Skeletons Bomber
Bomber Mega Knight Arrows Goblin Demolisher Hunter
Hunter Mega Knight
Hunter Mega Knight
Mega Knight Skeletons Bomber Arrows Hunter
Arrows Mega Knight Bomber Goblin Demolisher Hunter
Arrows Hunter Bomber Goblin Demolisher Mega Knight
Hunter
Bomber Goblin Demolisher Mega Knight Arrows Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Bomber Arrows Hunter Mega Knight
Mega Knight Skeletons Hunter
Hunter Mega Knight
Skeletons Hunter Mega Knight
Arrows Skeletons Goblin Demolisher Hunter
Skeletons Hunter
Mega Knight Hunter
Mega Knight Skeletons
Skeletons
Mega Knight Hunter
Mega Knight Arrows
Mega Knight Skeletons Hunter
Bomber Goblin Demolisher Mega Knight
Skeletons Bomber Hunter
Arrows Mega Knight Bomber Hunter
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows Goblin Demolisher Mega Knight
Arrows Hunter Goblin Machine
Bomber Arrows Goblin Demolisher
Arrows Goblin Demolisher Hunter
Arrows
Arrows Goblin Machine
Arrows
Hunter
Arrows
Arrows
Bomber Arrows Goblin Demolisher Hunter
Arrows Goblin Demolisher Mega Knight
Arrows
Bomber
Bomber Arrows Goblin Demolisher Hunter Goblin Machine Mega Knight
Bomber Arrows Goblin Demolisher Goblin Machine Mega Knight
Mega Knight
Arrows
Arrows
Arrows Goblin Demolisher Bomber Hunter Goblin Machine Mega Knight
Arrows Hunter
Arrows Mega Knight
Arrows
Arrows Hunter
Bomber Arrows Hunter Mega Knight
Arrows
Mega Knight
Arrows
Arrows Hunter
Arrows
Hunter Mega Knight
Arrows Bomber
Arrows
Mega Knight
Mega Knight
Mega Knight

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