My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Firecracker Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Sparky
Giant Snowball
Skeletons Bomber
Zap
Skeletons Bomber Firecracker Goblin Giant Sparky
Barbarian Barrel
Skeletons Bomber Knight Firecracker Sparky
The Log
Skeletons Bomber Firecracker Sparky
Earthquake
Skeletons Bomber Firecracker
Arrows
Skeletons Bomber Firecracker
Royal Delivery
Skeletons Bomber Knight Firecracker Sparky
Fireball
Bomber Firecracker Sparky
Poison
Bomber Firecracker Sparky
Lightning
Knight Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Rage Arrows Knight Firecracker Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Rage Arrows

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight Goblin Giant Sparky
Arrows
Sparky Knight Goblin Giant
Knight
Firecracker Bomber Arrows Sparky
Firecracker
Knight Goblin Giant Sparky
Rage
Sparky Goblin Giant
Goblin Giant
Sparky Bomber Arrows Firecracker Rage
Sparky
Arrows Rage Goblin Giant Bomber Knight Firecracker

Defense Synergies 2 8

Skeletons
Bomber Knight Firecracker Sparky
Bomber
Knight Skeletons
Arrows
Knight Sparky
Knight
Bomber Firecracker Skeletons Arrows Sparky
Firecracker
Knight Skeletons
Rage
Goblin Giant
Sparky
Sparky
Skeletons Arrows Knight Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Goblin Giant Sparky
Sparky Skeletons Knight Firecracker
Sparky Skeletons Bomber Knight
Sparky Skeletons Knight Firecracker
Bomber Arrows Firecracker Sparky
Arrows Skeletons Bomber Firecracker
Arrows Firecracker
Arrows Goblin Giant Sparky
Sparky Skeletons
Knight Skeletons Bomber Firecracker Sparky
Skeletons Bomber Arrows Knight Firecracker Goblin Giant
Arrows Firecracker
Sparky Skeletons Bomber Knight
Bomber Sparky Arrows Firecracker
Sparky Knight
Sparky
Sparky Skeletons Bomber Arrows Knight Firecracker
Arrows Bomber Knight Firecracker
Arrows Bomber Knight Firecracker
Sparky
Bomber Arrows Knight Firecracker Goblin Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Sparky
Bomber Arrows Knight Firecracker
Skeletons Knight Goblin Giant Sparky
Knight Goblin Giant Sparky
Skeletons Knight Goblin Giant Sparky
Arrows Firecracker Skeletons Goblin Giant
Sparky Skeletons Knight Goblin Giant
Knight Goblin Giant Sparky
Skeletons Knight Firecracker Sparky
Skeletons Goblin Giant Sparky
Knight Sparky
Arrows Goblin Giant
Skeletons Knight Goblin Giant Sparky
Bomber Firecracker Sparky
Sparky Skeletons Bomber Knight Firecracker Goblin Giant
Arrows Bomber Firecracker Sparky
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Sparky
Arrows Firecracker
Arrows Goblin Giant Sparky
Arrows Knight Firecracker Sparky
Bomber Arrows Firecracker Sparky
Arrows Firecracker Goblin Giant
Bomber Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Sparky
Firecracker Arrows Knight Sparky
Arrows Firecracker
Knight Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Bomber Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Bomber Sparky
Bomber Arrows Firecracker Sparky
Bomber Arrows Firecracker
Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Bomber Sparky
Arrows Firecracker Sparky
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Firecracker
Sparky
Bomber Arrows Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Arrows Firecracker
Arrows
Knight Firecracker Sparky
Arrows Bomber Firecracker
Arrows Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker
Firecracker Goblin Giant Sparky
Sparky
Firecracker Sparky

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