My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Minions
Giant Snowball
Skeletons Bomber Minions Musketeer
Zap
Skeletons Bomber Minions
Barbarian Barrel
Skeletons Bomber Knight Musketeer
The Log
Skeletons Bomber Mini P.E.K.K.A Musketeer
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber Minions
Royal Delivery
Skeletons Bomber Knight Minions Mini P.E.K.K.A Musketeer
Fireball
Bomber Minions Musketeer
Poison
Bomber Minions Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Knight Minions Fireball Mini P.E.K.K.A Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight Minions Mini P.E.K.K.A
Arrows
Fireball Knight Mini P.E.K.K.A
Knight
Minions Musketeer Bomber Arrows Fireball
Minions
Knight Bomber Mini P.E.K.K.A
Fireball
Arrows Knight
Mini P.E.K.K.A
Bomber Arrows Minions Musketeer
Musketeer
Knight Mini P.E.K.K.A

Defense Synergies 4 14

Skeletons
Musketeer Bomber Knight Minions Mini P.E.K.K.A
Bomber
Knight Skeletons Mini P.E.K.K.A
Arrows
Knight Fireball Mini P.E.K.K.A
Knight
Bomber Minions Musketeer Skeletons Arrows Fireball Mini P.E.K.K.A
Minions
Knight Skeletons Musketeer
Fireball
Arrows Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Skeletons Bomber Arrows Knight Fireball Musketeer
Musketeer
Skeletons Knight Minions Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Fireball Musketeer
Mini P.E.K.K.A Skeletons Knight Minions Musketeer
Mini P.E.K.K.A Skeletons Bomber Knight Minions Musketeer
Mini P.E.K.K.A Skeletons Knight Minions Musketeer
Bomber Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Skeletons Bomber Minions Musketeer
Minions Musketeer Arrows Fireball
Arrows Fireball Musketeer
Mini P.E.K.K.A Skeletons Minions Musketeer
Knight Skeletons Bomber Mini P.E.K.K.A Musketeer
Minions Skeletons Bomber Arrows Knight Fireball Musketeer
Arrows Minions Musketeer Fireball
Mini P.E.K.K.A Skeletons Bomber Knight Minions Fireball Musketeer
Bomber Fireball Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Skeletons Bomber Arrows Knight Minions Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Bomber Knight Minions Musketeer
Arrows Bomber Knight Minions Fireball Musketeer
Mini P.E.K.K.A Musketeer
Bomber Arrows Knight Minions Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Fireball
Fireball Bomber Arrows Knight Mini P.E.K.K.A Musketeer
Skeletons Knight Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Fireball Musketeer
Skeletons Knight Mini P.E.K.K.A Musketeer
Arrows Fireball Skeletons Minions Musketeer
Mini P.E.K.K.A Skeletons Knight Minions Fireball Musketeer
Mini P.E.K.K.A Knight
Skeletons Knight Minions Fireball Mini P.E.K.K.A
Skeletons Musketeer
Knight Minions Mini P.E.K.K.A Musketeer
Arrows Fireball
Mini P.E.K.K.A Skeletons Knight Fireball
Bomber Fireball Musketeer
Skeletons Bomber Knight Minions Fireball Mini P.E.K.K.A Musketeer
Arrows Minions Bomber Fireball Mini P.E.K.K.A Musketeer
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Bomber Fireball Arrows
Arrows Fireball Minions Musketeer
Bomber Arrows Musketeer
Arrows Fireball
Arrows Fireball
Minions Fireball Mini P.E.K.K.A Musketeer
Arrows Knight Fireball Musketeer
Fireball Arrows Musketeer
Knight Fireball Musketeer
Arrows Minions Fireball Musketeer
Arrows Fireball Musketeer
Bomber Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bomber Minions Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A Musketeer
Bomber Arrows Fireball
Minions Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Bomber Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Minions Fireball Musketeer
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Minions Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Arrows Bomber Fireball Musketeer
Arrows Fireball
Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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