My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Princess Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber Princess Little Prince
Zap
Skeletons Bomber Princess Little Prince
Barbarian Barrel
Skeletons Bomber Knight Princess Little Prince
The Log
Skeletons Bomber Princess Little Prince
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber Princess Little Prince
Royal Delivery
Skeletons Bomber Knight Princess Little Prince
Fireball
Bomber Princess Little Prince
Poison
Bomber Princess Little Prince
Lightning
Knight Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Knight Tornado Princess Little Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Knight

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight Mega Knight
Arrows
Knight Mega Knight
Knight
Princess Bomber Arrows Little Prince
Tornado
Princess Mega Knight
Princess
Knight Tornado Mega Knight
Mega Knight
Bomber Arrows Tornado Princess
Little Prince
Knight

Defense Synergies 4 14

Skeletons
Bomber Knight Tornado Princess Little Prince
Bomber
Knight Skeletons Tornado
Arrows
Mega Knight Knight Tornado Little Prince
Knight
Bomber Princess Little Prince Skeletons Arrows Tornado
Tornado
Skeletons Bomber Arrows Knight Princess Mega Knight Little Prince
Princess
Knight Skeletons Tornado Mega Knight
Mega Knight
Arrows Tornado Princess
Little Prince
Knight Skeletons Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Skeletons Bomber Knight Mega Knight
Tornado Mega Knight Skeletons Bomber Knight
Skeletons Bomber Knight Mega Knight
Bomber Arrows Tornado Princess Mega Knight
Arrows Tornado Skeletons Bomber Mega Knight
Tornado Arrows Princess Little Prince
Arrows Mega Knight
Skeletons Tornado Princess
Knight Tornado Skeletons Bomber Mega Knight Little Prince
Skeletons Bomber Arrows Knight Tornado Princess Mega Knight
Arrows Tornado Princess
Mega Knight Skeletons Bomber Knight
Bomber Mega Knight Arrows Tornado Princess
Knight Mega Knight
Tornado Mega Knight
Mega Knight Skeletons Bomber Arrows Knight Tornado
Arrows Mega Knight Bomber Knight Tornado Little Prince
Arrows Tornado Bomber Knight Princess Mega Knight Little Prince
Tornado
Bomber Mega Knight Arrows Knight Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons
Bomber Arrows Knight Mega Knight
Mega Knight Skeletons Knight
Mega Knight Knight Tornado
Skeletons Knight Mega Knight
Arrows Skeletons Tornado Princess
Skeletons Knight
Mega Knight Knight
Mega Knight Skeletons Knight Tornado
Skeletons
Mega Knight Knight
Mega Knight Arrows Tornado
Mega Knight Skeletons Knight
Bomber Princess Mega Knight
Skeletons Bomber Knight Tornado Little Prince
Arrows Mega Knight Bomber Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight
Arrows Tornado Princess
Arrows
Arrows Knight
Bomber Arrows Mega Knight
Arrows Tornado Princess
Bomber Arrows Tornado Princess
Arrows Tornado Princess
Arrows Tornado
Tornado
Arrows Knight Tornado Princess
Arrows Tornado Princess
Knight Princess
Arrows Princess
Princess Arrows
Bomber Arrows Princess
Arrows Princess Mega Knight
Arrows Tornado
Bomber
Bomber Arrows Princess Mega Knight
Bomber Arrows Tornado Princess Mega Knight Little Prince
Mega Knight
Arrows Tornado Princess
Tornado
Arrows
Arrows Tornado Bomber Princess Mega Knight Little Prince
Arrows Tornado Princess
Arrows Tornado Princess Mega Knight
Arrows Tornado
Arrows Tornado Princess Little Prince
Bomber Arrows Mega Knight
Arrows Princess
Mega Knight
Arrows Princess
Princess
Arrows Tornado Princess
Arrows
Knight Princess Mega Knight
Arrows Bomber Princess
Arrows Tornado
Mega Knight
Tornado Princess
Tornado Princess
Tornado Princess Mega Knight Little Prince

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