My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Minions Hog Rider
Giant Snowball
Skeletons Bomber Minions Barbarians Hog Rider Goblin Hut
Zap
Skeletons Bomber Minions Goblin Hut
Barbarian Barrel
Skeletons Bomber Barbarians Goblin Hut
The Log
Skeletons Bomber Barbarians Mini P.E.K.K.A Hog Rider Goblin Hut
Earthquake
Skeletons Bomber Barbarians Hog Rider Goblin Hut
Arrows
Skeletons Bomber Minions Goblin Hut
Royal Delivery
Skeletons Bomber Minions Barbarians Mini P.E.K.K.A Hog Rider Goblin Hut
Fireball
Bomber Minions Barbarians Hog Rider Goblin Hut
Poison
Bomber Minions Barbarians Goblin Hut
Lightning
Mini P.E.K.K.A Goblin Hut
Rocket
Barbarians Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Minions Mini P.E.K.K.A Hog Rider Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Minions

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Minions Mini P.E.K.K.A Hog Rider
Arrows
Hog Rider Mini P.E.K.K.A
Minions
Hog Rider Bomber Mini P.E.K.K.A
Barbarians
Hog Rider
Mini P.E.K.K.A
Bomber Arrows Minions Hog Rider Goblin Hut
Hog Rider
Arrows Minions Bomber Barbarians Mini P.E.K.K.A Goblin Hut
Goblin Hut
Mini P.E.K.K.A Hog Rider

Defense Synergies 0 9

Skeletons
Bomber Minions Mini P.E.K.K.A Goblin Hut
Bomber
Skeletons Mini P.E.K.K.A
Arrows
Barbarians Mini P.E.K.K.A Goblin Hut
Minions
Skeletons
Barbarians
Arrows
Mini P.E.K.K.A
Skeletons Bomber Arrows Goblin Hut
Hog Rider
Goblin Hut
Skeletons Arrows Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Goblin Hut
Barbarians Mini P.E.K.K.A Skeletons Minions Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Skeletons Bomber Minions
Barbarians Mini P.E.K.K.A Goblin Hut Skeletons Minions
Bomber Arrows Barbarians Mini P.E.K.K.A
Arrows Skeletons Bomber Minions
Minions Arrows Goblin Hut
Arrows Barbarians
Barbarians Mini P.E.K.K.A Skeletons Minions Goblin Hut
Skeletons Bomber Barbarians Mini P.E.K.K.A
Minions Barbarians Skeletons Bomber Arrows Goblin Hut
Arrows Minions Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Skeletons Bomber Minions
Bomber Arrows Minions Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Skeletons Bomber Arrows Minions Mini P.E.K.K.A Goblin Hut
Arrows Bomber Minions Barbarians Goblin Hut
Arrows Bomber Minions Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Bomber Arrows Minions Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeletons Goblin Hut
Bomber Arrows Mini P.E.K.K.A
Barbarians Skeletons Minions Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Barbarians
Barbarians Skeletons Mini P.E.K.K.A Goblin Hut
Arrows Skeletons Minions Goblin Hut
Mini P.E.K.K.A Skeletons Minions Barbarians Goblin Hut
Mini P.E.K.K.A Barbarians
Skeletons Minions Barbarians Mini P.E.K.K.A Goblin Hut
Skeletons Barbarians Goblin Hut
Minions Barbarians Mini P.E.K.K.A Goblin Hut
Arrows Barbarians
Barbarians Mini P.E.K.K.A Skeletons
Bomber Barbarians
Barbarians Goblin Hut Skeletons Bomber Minions Mini P.E.K.K.A
Arrows Minions Bomber Barbarians Mini P.E.K.K.A Goblin Hut
Bomber Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Hut
Arrows Barbarians
Bomber Arrows
Arrows Minions
Bomber Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows
Arrows
Goblin Hut
Arrows Minions
Arrows Goblin Hut
Bomber Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Bomber Minions Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A
Bomber Arrows
Minions
Arrows
Arrows Barbarians
Arrows Bomber
Arrows
Arrows
Arrows
Arrows
Minions Goblin Hut
Mini P.E.K.K.A
Bomber Arrows
Arrows
Arrows
Minions Barbarians Goblin Hut
Arrows
Arrows
Mini P.E.K.K.A
Arrows Bomber
Arrows
Minions

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