My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Dark Prince Prince Goblin Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Dark Prince Prince Phoenix
Giant Snowball
Skeletons Bomber
Zap
Skeletons Bomber Dark Prince Prince Goblin Giant
Barbarian Barrel
Skeletons Bomber Dark Prince
The Log
Skeletons Bomber Dark Prince Prince
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Dark Prince Prince
Fireball
Bomber
Poison
Bomber Phoenix
Lightning
Dark Prince Prince Phoenix
Rocket
Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Rage Arrows Dark Prince Phoenix Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Rage Arrows

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Dark Prince Prince Goblin Giant
Arrows
Dark Prince Prince Goblin Giant Phoenix
Rage
Dark Prince Prince Goblin Giant Phoenix
Dark Prince
Prince Bomber Arrows Rage Goblin Giant
Prince
Dark Prince Bomber Arrows Rage
Goblin Giant
Bomber Arrows Rage Dark Prince
Phoenix
Arrows Rage

Defense Synergies 0 9

Skeletons
Bomber Dark Prince Prince Phoenix
Bomber
Skeletons Dark Prince
Arrows
Dark Prince Prince Phoenix
Rage
Dark Prince
Skeletons Bomber Arrows Prince
Prince
Skeletons Arrows Dark Prince
Goblin Giant
Phoenix
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Giant
Skeletons Dark Prince Prince Phoenix
Prince Skeletons Bomber Dark Prince
Prince Skeletons Dark Prince Phoenix
Bomber Arrows Dark Prince Prince
Arrows Skeletons Bomber Dark Prince
Arrows Phoenix
Arrows Goblin Giant Phoenix
Skeletons Prince Phoenix
Skeletons Bomber Dark Prince Prince Phoenix
Skeletons Bomber Arrows Dark Prince Goblin Giant
Arrows Phoenix
Prince Skeletons Bomber Dark Prince
Bomber Arrows Dark Prince Prince
Prince Phoenix
Prince
Skeletons Bomber Arrows Dark Prince Prince
Arrows Bomber Dark Prince Prince
Arrows Bomber Dark Prince
Prince Phoenix
Bomber Dark Prince Arrows Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince Prince
Bomber Arrows Prince Phoenix
Skeletons Dark Prince Prince Goblin Giant
Dark Prince Prince Goblin Giant Phoenix
Skeletons Dark Prince Prince Goblin Giant Phoenix
Arrows Skeletons Goblin Giant
Dark Prince Prince Skeletons Goblin Giant Phoenix
Dark Prince Prince Goblin Giant Phoenix
Skeletons Dark Prince Prince Phoenix
Skeletons Goblin Giant Phoenix
Dark Prince Prince Phoenix
Arrows Dark Prince Prince Goblin Giant Phoenix
Dark Prince Prince Skeletons Goblin Giant
Bomber
Phoenix Skeletons Bomber Dark Prince Prince Goblin Giant
Arrows Bomber Dark Prince Phoenix
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Giant
Arrows Dark Prince Prince
Bomber Arrows Dark Prince
Arrows Goblin Giant
Bomber Arrows
Arrows
Arrows
Prince
Arrows Dark Prince Prince
Arrows
Arrows
Arrows Prince
Bomber Arrows
Arrows
Arrows
Bomber
Bomber Arrows Dark Prince Prince
Bomber Arrows
Prince
Arrows
Prince
Arrows
Arrows Bomber Dark Prince
Arrows
Arrows Prince
Arrows
Arrows
Bomber Arrows
Arrows
Prince
Arrows
Dark Prince Prince
Arrows
Arrows
Dark Prince Prince
Arrows Bomber
Arrows
Dark Prince Prince
Dark Prince Prince Goblin Giant
Prince

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