My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Giant Miner
Giant Snowball
Skeletons Bomber Bats Witch Miner
Zap
Skeletons Bomber Bats Witch
Barbarian Barrel
Skeletons Bomber Witch
The Log
Skeletons Bomber Witch
Earthquake
Skeletons Bomber Witch
Arrows
Skeletons Bomber Bats Witch
Royal Delivery
Skeletons Bomber Bats Witch Miner
Fireball
Bomber Witch
Poison
Bomber Bats Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Arrows Miner Fireball Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Bats Arrows

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Bats Miner
Bats
Giant Miner Bomber
Arrows
Fireball Giant Miner
Fireball
Arrows Giant Miner
Giant
Bomber Bats Arrows Miner Fireball Witch
Witch
Giant Miner
Miner
Bats Giant Bomber Arrows Fireball Witch

Defense Synergies 0 7

Skeletons
Bomber Bats Witch
Bomber
Skeletons Bats Miner
Bats
Skeletons Bomber
Arrows
Fireball
Fireball
Arrows Miner
Giant
Witch
Skeletons
Miner
Bomber Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Skeletons Bats Witch
Witch Skeletons Bomber Bats
Witch Skeletons Bats
Bomber Arrows Fireball
Arrows Fireball Skeletons Bomber Bats
Bats Arrows Fireball Witch
Arrows Fireball
Witch Skeletons
Skeletons Bomber Miner
Bats Witch Skeletons Bomber Arrows Fireball
Arrows Bats Fireball Witch
Skeletons Bomber Bats Fireball Witch
Bomber Fireball Bats Arrows Witch
Fireball
Skeletons Bomber Bats Arrows Fireball Witch
Arrows Fireball Bomber Bats Witch
Arrows Witch Bomber Bats Fireball
Bomber Bats Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Witch
Fireball Bomber Arrows Miner
Skeletons Bats Witch
Bats Fireball
Skeletons Witch
Arrows Fireball Skeletons Bats Witch
Skeletons Bats Fireball Witch
Skeletons Bats Fireball Witch
Witch Skeletons
Bats Witch
Arrows Fireball
Skeletons Fireball Witch
Bomber Fireball Witch
Witch Skeletons Bomber Bats Fireball
Bats Arrows Bomber Fireball Witch
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Miner
Arrows Fireball Miner
Arrows Fireball
Bomber Fireball Arrows
Arrows Fireball Bats Witch
Bomber Arrows Witch
Arrows Fireball
Arrows Fireball Miner
Bats Fireball
Miner Arrows Fireball
Fireball Arrows
Fireball Miner
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bomber Bats
Bomber Arrows Fireball
Bomber Arrows Fireball Witch Miner
Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Witch
Witch
Arrows Fireball Miner Witch
Fireball Arrows Witch Miner
Fireball Miner Arrows
Bats Arrows Fireball Witch
Bats Fireball Witch
Fireball
Bomber Arrows Fireball Miner
Arrows Fireball
Arrows Fireball
Bats Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Miner
Arrows Bomber Fireball
Arrows Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch Miner
Fireball

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