My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Giant Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Giant
Giant Snowball
Skeletons Bomber Bats
Zap
Skeletons Bomber Bats
Barbarian Barrel
Skeletons Bomber Wizard
The Log
Skeletons Bomber
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber Bats
Royal Delivery
Skeletons Bomber Bats Wizard P.E.K.K.A
Fireball
Bomber Wizard
Poison
Bomber Bats Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Rage Arrows Giant Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Bats Rage

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Bats P.E.K.K.A
Bats
Giant Bomber Rage P.E.K.K.A
Arrows
Giant P.E.K.K.A
Giant
Bomber Bats Arrows Rage Wizard
Wizard
Giant Rage P.E.K.K.A
Rage
Giant Bats Wizard
P.E.K.K.A
Arrows Bomber Bats Wizard

Defense Synergies 0 9

Skeletons
Bomber Bats Wizard P.E.K.K.A
Bomber
Skeletons Bats P.E.K.K.A
Bats
Skeletons Bomber P.E.K.K.A
Arrows
P.E.K.K.A
Giant
Wizard
Skeletons P.E.K.K.A
Rage
P.E.K.K.A
Skeletons Bomber Bats Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
P.E.K.K.A Skeletons Bats
P.E.K.K.A Skeletons Bomber Bats
P.E.K.K.A Skeletons Bats
Bomber Arrows P.E.K.K.A
Arrows Skeletons Bomber Bats
Bats Arrows Wizard
Arrows P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Bomber
Bats Skeletons Bomber Arrows Wizard
Arrows Bats Wizard
P.E.K.K.A Skeletons Bomber Bats Wizard
Bomber Wizard Bats Arrows P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Skeletons Bomber Bats Arrows P.E.K.K.A
Arrows Bomber Bats Wizard
Arrows Wizard Bomber Bats
P.E.K.K.A
Bomber Wizard Bats Arrows P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Bomber Arrows Wizard
P.E.K.K.A Skeletons Bats
P.E.K.K.A Bats
P.E.K.K.A Skeletons
Arrows Wizard Skeletons Bats
P.E.K.K.A Skeletons Bats
P.E.K.K.A
P.E.K.K.A Skeletons Bats
P.E.K.K.A Skeletons
P.E.K.K.A Bats
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Wizard
Wizard Bomber
Skeletons Bomber Bats P.E.K.K.A
Bats Arrows Bomber Wizard P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Wizard Arrows
Arrows Wizard Bats
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber Bats
Bomber Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows
Arrows Bomber Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard
Bomber Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Bats
Arrows Wizard
Arrows
Wizard
Arrows Bomber Wizard
Arrows
P.E.K.K.A
Bats
Bats
P.E.K.K.A
Wizard

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