My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Wall Breakers
Giant Snowball
Skeletons Bomber Bats Wall Breakers
Zap
Skeletons Bomber Bats Firecracker Wall Breakers
Barbarian Barrel
Skeletons Bomber Knight Firecracker Wall Breakers
The Log
Skeletons Bomber Firecracker Wall Breakers
Earthquake
Skeletons Bomber Firecracker
Arrows
Skeletons Bomber Bats Firecracker Wall Breakers
Royal Delivery
Skeletons Bomber Bats Knight Firecracker Wall Breakers
Fireball
Bomber Firecracker Wall Breakers
Poison
Bomber Bats Firecracker
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Wall Breakers Arrows Knight Firecracker Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Bats Wall Breakers

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Knight
Bats
Knight Bomber Firecracker Wall Breakers
Arrows
Fireball Knight Wall Breakers
Knight
Bats Firecracker Wall Breakers Bomber Arrows Fireball
Firecracker
Knight Bats Wall Breakers
Fireball
Arrows Knight Wall Breakers
Wall Breakers
Knight Bats Arrows Firecracker Fireball

Defense Synergies 3 9

Skeletons
Bomber Bats Knight Firecracker
Bomber
Knight Skeletons Bats
Bats
Knight Skeletons Bomber Firecracker
Arrows
Knight Fireball
Knight
Bomber Bats Firecracker Skeletons Arrows Fireball
Firecracker
Knight Skeletons Bats
Fireball
Arrows Knight
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Fireball
Skeletons Bomber Bats Knight Firecracker
Skeletons Bomber Bats Knight
Skeletons Bomber Bats Knight Firecracker
Bomber Arrows Firecracker Fireball
Arrows Fireball Skeletons Bomber Bats Firecracker
Bats Arrows Firecracker Fireball
Arrows Fireball
Skeletons
Knight Skeletons Bomber Firecracker
Bats Skeletons Bomber Arrows Knight Firecracker Fireball
Arrows Bats Firecracker Fireball
Skeletons Bomber Bats Knight Fireball
Bomber Fireball Bats Arrows Firecracker
Knight
Fireball
Skeletons Bomber Bats Arrows Knight Firecracker Fireball
Arrows Fireball Bomber Bats Knight Firecracker
Arrows Bomber Bats Knight Firecracker Fireball
Bomber Bats Arrows Knight Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball
Fireball Bomber Arrows Knight Firecracker
Skeletons Bats Knight
Bats Knight Fireball
Skeletons Knight
Arrows Firecracker Fireball Skeletons Bats
Skeletons Bats Knight Fireball
Knight
Skeletons Bats Knight Firecracker Fireball
Skeletons
Bats Knight
Arrows Fireball
Skeletons Knight Fireball
Bomber Firecracker Fireball
Skeletons Bomber Bats Knight Firecracker Fireball
Bats Arrows Bomber Firecracker Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Knight Firecracker Fireball
Bomber Fireball Arrows Firecracker
Arrows Firecracker Fireball Bats
Bomber Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Bats Fireball
Firecracker Arrows Knight Fireball
Fireball Arrows Firecracker
Knight Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Bomber Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Bomber Bats
Bomber Arrows Firecracker Fireball
Bomber Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Bomber Fireball
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Bats Arrows Firecracker Fireball
Bats Firecracker Fireball
Fireball
Bomber Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Bats Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Knight Firecracker
Arrows Bomber Firecracker Fireball
Arrows Fireball
Firecracker
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball

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