My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Musketeer Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Minions Giant
Giant Snowball
Skeletons Bomber Bats Minions Musketeer
Zap
Skeletons Bomber Bats Minions
Barbarian Barrel
Skeletons Bomber Musketeer Wizard
The Log
Skeletons Bomber Musketeer
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber Bats Minions
Royal Delivery
Skeletons Bomber Bats Minions Musketeer Wizard
Fireball
Bomber Minions Musketeer Wizard
Poison
Bomber Bats Minions Musketeer Wizard
Lightning
Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Arrows Minions Musketeer Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Bats Arrows

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Bats Minions
Bats
Giant Bomber Minions
Arrows
Giant
Minions
Giant Bomber Bats
Musketeer
Giant
Giant
Bomber Bats Arrows Minions Musketeer Wizard
Wizard
Giant

Defense Synergies 1 8

Skeletons
Musketeer Bomber Bats Minions Wizard
Bomber
Skeletons Bats
Bats
Skeletons Bomber Minions Musketeer
Arrows
Minions
Skeletons Bats Musketeer
Musketeer
Skeletons Bats Minions
Giant
Wizard
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Musketeer Wizard
Skeletons Bats Minions Musketeer
Skeletons Bomber Bats Minions Musketeer
Skeletons Bats Minions Musketeer
Bomber Arrows
Arrows Skeletons Bomber Bats Minions Musketeer
Bats Minions Musketeer Arrows Wizard
Arrows Musketeer
Skeletons Minions Musketeer
Skeletons Bomber Musketeer
Bats Minions Skeletons Bomber Arrows Musketeer Wizard
Arrows Minions Musketeer Bats Wizard
Skeletons Bomber Bats Minions Musketeer Wizard
Bomber Wizard Bats Arrows Minions
Wizard Skeletons Bomber Bats Arrows Minions Musketeer
Arrows Bomber Bats Minions Musketeer Wizard
Arrows Wizard Bomber Bats Minions Musketeer
Musketeer
Bomber Wizard Bats Arrows Minions Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Bomber Arrows Musketeer Wizard
Skeletons Bats Minions Musketeer
Bats Musketeer
Skeletons Musketeer
Arrows Wizard Skeletons Bats Minions Musketeer
Skeletons Bats Minions Musketeer
Skeletons Bats Minions
Skeletons Musketeer
Bats Minions Musketeer
Arrows
Skeletons Wizard
Wizard Bomber Musketeer
Skeletons Bomber Bats Minions Musketeer
Bats Arrows Minions Bomber Musketeer Wizard
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Bomber Wizard Arrows
Arrows Wizard Bats Minions Musketeer
Bomber Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Bats Minions Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Minions Musketeer
Arrows Musketeer
Bomber Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Bomber Bats Minions
Bomber Arrows Musketeer Wizard
Bomber Arrows Wizard
Minions Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Bomber Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Bats Arrows Musketeer Wizard
Bats Minions Musketeer Wizard
Bomber Arrows Musketeer Wizard
Arrows
Arrows Wizard
Bats Minions Musketeer
Arrows Musketeer Wizard
Arrows
Musketeer Wizard
Arrows Bomber Musketeer Wizard
Arrows
Musketeer
Bats Minions Musketeer
Bats Musketeer
Musketeer
Wizard

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