My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarian Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats
Giant Snowball
Skeletons Bomber Bats
Zap
Skeletons Bomber Bats Mortar
Barbarian Barrel
Skeletons Bomber Mortar Wizard
The Log
Skeletons Bomber
Earthquake
Skeletons Bomber Mortar
Arrows
Skeletons Bomber Bats
Royal Delivery
Skeletons Bomber Bats Wizard
Fireball
Bomber Mortar Wizard
Poison
Bomber Bats Mortar Wizard
Lightning
Mortar Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mortar Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Barbarian Barrel Arrows Mortar Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Bats Barbarian Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Golem Bats Mortar Barbarian Barrel
Bats
Bomber Mortar Barbarian Barrel Golem
Arrows
Golem Mortar
Mortar
Bomber Bats Arrows Barbarian Barrel
Wizard
Golem
Barbarian Barrel
Bomber Bats Mortar Golem
Golem
Bomber Arrows Bats Wizard Barbarian Barrel

Defense Synergies 0 15

Skeletons
Bomber Bats Mortar Wizard Barbarian Barrel
Bomber
Skeletons Bats Mortar Barbarian Barrel
Bats
Skeletons Bomber Mortar Barbarian Barrel
Arrows
Mortar Barbarian Barrel
Mortar
Skeletons Bomber Bats Arrows Wizard Barbarian Barrel
Wizard
Skeletons Mortar Barbarian Barrel
Barbarian Barrel
Skeletons Bomber Bats Arrows Mortar Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Wizard Barbarian Barrel
Skeletons Bats Mortar
Mortar Skeletons Bomber Bats
Skeletons Bats Mortar
Bomber Arrows Barbarian Barrel
Arrows Barbarian Barrel Skeletons Bomber Bats
Bats Arrows Mortar Wizard
Arrows Barbarian Barrel
Skeletons Mortar
Skeletons Bomber Barbarian Barrel
Bats Skeletons Bomber Arrows Wizard Barbarian Barrel
Arrows Bats Wizard
Mortar Skeletons Bomber Bats Wizard
Bomber Wizard Bats Arrows Mortar Barbarian Barrel
Mortar
Mortar
Wizard Skeletons Bomber Bats Arrows Mortar
Arrows Mortar Bomber Bats Wizard Barbarian Barrel
Arrows Mortar Wizard Barbarian Barrel Bomber Bats
Mortar
Bomber Wizard Bats Arrows Barbarian Barrel
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel
Bomber Arrows Mortar Wizard Barbarian Barrel
Skeletons Bats
Bats Barbarian Barrel
Skeletons
Arrows Wizard Skeletons Bats
Skeletons Bats
Skeletons Bats Mortar Barbarian Barrel
Skeletons
Bats
Arrows
Skeletons Wizard
Wizard Bomber
Skeletons Bomber Bats Mortar Barbarian Barrel
Bats Arrows Bomber Wizard Barbarian Barrel
Bomber Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Bomber Wizard Arrows Mortar Barbarian Barrel
Arrows Wizard Bats
Bomber Arrows Mortar Wizard
Arrows Wizard Barbarian Barrel
Arrows Mortar Wizard
Bats
Arrows Mortar Wizard Barbarian Barrel
Arrows Wizard
Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Bomber Arrows Mortar Wizard Barbarian Barrel
Arrows Mortar Wizard Barbarian Barrel
Arrows Mortar Barbarian Barrel
Bomber Bats
Bomber Arrows Mortar Wizard Barbarian Barrel
Bomber Arrows Mortar Wizard Barbarian Barrel
Arrows Wizard
Arrows Mortar Barbarian Barrel
Arrows Bomber Mortar Wizard Barbarian Barrel
Arrows Mortar Wizard Barbarian Barrel
Arrows Mortar Wizard
Arrows Mortar Barbarian Barrel
Bats Arrows Wizard
Bats Wizard
Bomber Arrows Mortar Wizard
Arrows
Arrows Wizard
Bats Barbarian Barrel
Arrows Wizard
Arrows Barbarian Barrel
Wizard
Arrows Bomber Mortar Wizard
Arrows
Bats
Bats
Mortar Barbarian Barrel
Mortar Wizard

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