My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Goblin Barrel
Giant Snowball
Skeletons Bomber Bats Goblin Barrel
Zap
Skeletons Bomber Bats Goblin Barrel
Barbarian Barrel
Skeletons Bomber Goblin Barrel Magic Archer
The Log
Skeletons Bomber Goblin Barrel
Earthquake
Skeletons Bomber Goblin Barrel
Arrows
Skeletons Bomber Bats Goblin Barrel
Royal Delivery
Skeletons Bomber Bats Goblin Barrel P.E.K.K.A Magic Archer
Fireball
Bomber Goblin Barrel Magic Archer
Poison
Bomber Bats Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats The Log Goblin Barrel Poison Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Bats The Log

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats P.E.K.K.A
Bats
Bomber Goblin Barrel P.E.K.K.A
Goblin Barrel
Bats P.E.K.K.A
Poison
P.E.K.K.A The Log
P.E.K.K.A
Poison Magic Archer Bomber Bats Goblin Barrel The Log
The Log
Poison P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A The Log

Defense Synergies 1 13

Skeletons
Bomber Bats Poison P.E.K.K.A The Log Magic Archer
Bomber
Skeletons Bats P.E.K.K.A The Log
Bats
Skeletons Bomber P.E.K.K.A The Log
Goblin Barrel
Poison
Skeletons The Log
P.E.K.K.A
The Log Skeletons Bomber Bats
The Log
P.E.K.K.A Skeletons Bomber Bats Poison Magic Archer
Magic Archer
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log Magic Archer
P.E.K.K.A Skeletons Bats The Log
P.E.K.K.A Skeletons Bomber Bats
P.E.K.K.A Skeletons Bats
Bomber Poison P.E.K.K.A The Log
The Log Skeletons Bomber Bats Magic Archer
Bats Poison Magic Archer
Poison P.E.K.K.A The Log Magic Archer
P.E.K.K.A Skeletons
Skeletons Bomber
Bats Poison Skeletons Bomber The Log Magic Archer
Bats Poison Magic Archer
P.E.K.K.A Skeletons Bomber Bats The Log
Bomber Bats Poison P.E.K.K.A The Log Magic Archer
P.E.K.K.A
P.E.K.K.A The Log
Skeletons Bomber Bats Poison P.E.K.K.A
Bomber Bats The Log Magic Archer
Poison The Log Bomber Bats Magic Archer
P.E.K.K.A
Bomber Bats Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Poison Bomber The Log Magic Archer
P.E.K.K.A Skeletons Bats The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Skeletons
Poison Skeletons Bats Magic Archer
P.E.K.K.A Skeletons Bats
P.E.K.K.A
P.E.K.K.A Skeletons Bats Poison The Log Magic Archer
P.E.K.K.A Skeletons
P.E.K.K.A Bats
P.E.K.K.A Poison The Log
P.E.K.K.A Skeletons
Bomber Magic Archer
Skeletons Bomber Bats Poison P.E.K.K.A The Log Magic Archer
Bats Poison Bomber P.E.K.K.A The Log Magic Archer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer The Log
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log
Bomber Poison The Log Magic Archer
Poison Bats Magic Archer
Bomber Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log
Bats Poison
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Bomber Poison The Log Magic Archer
Magic Archer Poison The Log
Poison
Bomber Bats
Bomber Poison The Log Magic Archer
Bomber Poison The Log Magic Archer
Poison The Log Magic Archer
Poison
The Log
Poison The Log
Poison The Log Bomber Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison Bats Magic Archer
Bats Poison
Poison Bomber The Log Magic Archer
Poison Magic Archer
P.E.K.K.A
Poison The Log Magic Archer
Bats Magic Archer
Poison Magic Archer
The Log
Poison Magic Archer
The Log Bomber Poison Magic Archer
Poison
P.E.K.K.A
Bats Poison The Log Magic Archer
Bats Poison Magic Archer
Poison The Log Magic Archer
P.E.K.K.A

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