My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Tombstone Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Miner Mighty Miner
Giant Snowball
Skeletons Bomber Bats Cannon Tombstone Dart Goblin Miner Mighty Miner
Zap
Skeletons Bomber Bats Cannon Tombstone Dart Goblin Mighty Miner
Barbarian Barrel
Skeletons Bomber Cannon Tombstone Dart Goblin
The Log
Skeletons Bomber Cannon Tombstone Dart Goblin
Earthquake
Skeletons Bomber Cannon Tombstone
Arrows
Skeletons Bomber Bats Tombstone Dart Goblin
Royal Delivery
Skeletons Bomber Bats Dart Goblin Miner
Fireball
Bomber Cannon Tombstone Dart Goblin Mighty Miner
Poison
Bomber Bats Cannon Tombstone Dart Goblin
Lightning
Cannon Tombstone Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Miner Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Cannon Tombstone Dart Goblin Miner Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Bats Cannon

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Miner
Bats
Miner Bomber
Cannon
Tombstone
Dart Goblin
Miner
Miner
Bats Dart Goblin Bomber
Mighty Miner

Defense Synergies 3 12

Skeletons
Cannon Dart Goblin Bomber Bats Tombstone
Bomber
Skeletons Bats Cannon Tombstone Miner
Bats
Skeletons Bomber Cannon Dart Goblin
Cannon
Skeletons Bomber Bats Dart Goblin Mighty Miner
Tombstone
Dart Goblin Skeletons Bomber
Dart Goblin
Skeletons Tombstone Bats Cannon Miner
Miner
Bomber Dart Goblin
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Tombstone Dart Goblin
Skeletons Bats Cannon Tombstone Dart Goblin
Cannon Skeletons Bomber Bats Tombstone Dart Goblin
Cannon Skeletons Bats Tombstone Dart Goblin
Bomber Tombstone
Skeletons Bomber Bats Cannon Dart Goblin
Bats Dart Goblin Cannon Tombstone
Cannon Dart Goblin
Cannon Mighty Miner Skeletons Tombstone
Skeletons Bomber Cannon Dart Goblin Miner
Bats Dart Goblin Skeletons Bomber Cannon Tombstone
Bats Dart Goblin
Cannon Tombstone Skeletons Bomber Bats
Bomber Bats Cannon Tombstone Dart Goblin
Cannon Tombstone
Cannon
Skeletons Bomber Bats Cannon Tombstone
Cannon Tombstone Bomber Bats Dart Goblin
Bomber Bats Cannon Tombstone Dart Goblin
Cannon Dart Goblin
Bomber Bats Cannon Dart Goblin
Cannon Tombstone Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone
Bomber Miner
Tombstone Skeletons Bats
Bats
Skeletons Cannon Tombstone Mighty Miner
Skeletons Bats Dart Goblin
Skeletons Bats Tombstone Dart Goblin
Mighty Miner
Skeletons Bats Tombstone
Skeletons Cannon Tombstone Dart Goblin
Bats Tombstone Dart Goblin
Skeletons Cannon Tombstone
Bomber Cannon Dart Goblin
Tombstone Skeletons Bomber Bats Dart Goblin Mighty Miner
Bats Bomber Cannon Dart Goblin Mighty Miner
Bomber Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Miner
Dart Goblin Miner
Dart Goblin
Bomber
Bats Dart Goblin
Bomber Dart Goblin
Dart Goblin
Miner Dart Goblin
Bats
Miner Dart Goblin
Dart Goblin
Dart Goblin Miner
Dart Goblin
Dart Goblin
Bomber Dart Goblin
Dart Goblin
Bomber Bats
Bomber Dart Goblin
Bomber Dart Goblin Miner
Bomber
Miner Dart Goblin
Miner
Miner Dart Goblin
Bats Dart Goblin
Bats Dart Goblin
Bomber Dart Goblin Miner
Mighty Miner
Bats Tombstone Dart Goblin
Dart Goblin
Miner Dart Goblin
Bomber Dart Goblin
Dart Goblin
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Miner
Dart Goblin

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