My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Goblin Gang
Giant Snowball
Skeletons Bomber Bats Goblin Gang
Zap
Skeletons Bomber Bats Goblin Gang Firecracker
Barbarian Barrel
Skeletons Bomber Knight Goblin Gang Firecracker
The Log
Skeletons Bomber Goblin Gang Firecracker
Earthquake
Skeletons Bomber Goblin Gang Firecracker
Arrows
Skeletons Bomber Bats Goblin Gang Firecracker
Royal Delivery
Skeletons Bomber Bats Knight Goblin Gang Firecracker
Fireball
Bomber Goblin Gang Firecracker
Poison
Bomber Bats Goblin Gang Firecracker
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Barbarian Barrel Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Barbarian Barrel Knight Goblin Gang Firecracker Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Bats Barbarian Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Knight Barbarian Barrel
Bats
Knight Bomber Firecracker Barbarian Barrel
Knight
Bats Goblin Gang Firecracker Bomber Barbarian Barrel Poison
Goblin Gang
Knight Firecracker
Firecracker
Knight Bats Goblin Gang Barbarian Barrel
Barbarian Barrel
Bomber Bats Knight Firecracker
Poison
Knight

Defense Synergies 4 16

Skeletons
Bomber Bats Knight Firecracker Barbarian Barrel Poison
Bomber
Knight Skeletons Bats Barbarian Barrel
Bats
Knight Skeletons Bomber Firecracker Barbarian Barrel
Knight
Bomber Bats Goblin Gang Firecracker Skeletons Barbarian Barrel Poison
Goblin Gang
Knight Firecracker Barbarian Barrel
Firecracker
Knight Skeletons Bats Goblin Gang Barbarian Barrel
Barbarian Barrel
Skeletons Bomber Bats Knight Goblin Gang Firecracker Poison
Poison
Skeletons Knight Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Barbarian Barrel
Skeletons Bats Knight Goblin Gang Firecracker
Goblin Gang Skeletons Bomber Bats Knight
Skeletons Bats Knight Goblin Gang Firecracker
Bomber Firecracker Barbarian Barrel Poison
Goblin Gang Barbarian Barrel Skeletons Bomber Bats Firecracker
Bats Goblin Gang Firecracker Poison
Barbarian Barrel Poison
Skeletons Goblin Gang
Knight Goblin Gang Skeletons Bomber Firecracker Barbarian Barrel
Bats Goblin Gang Poison Skeletons Bomber Knight Firecracker Barbarian Barrel
Bats Goblin Gang Firecracker Poison
Skeletons Bomber Bats Knight Goblin Gang
Bomber Bats Goblin Gang Firecracker Barbarian Barrel Poison
Knight Goblin Gang
Goblin Gang
Skeletons Bomber Bats Knight Goblin Gang Firecracker Poison
Bomber Bats Knight Goblin Gang Firecracker Barbarian Barrel
Barbarian Barrel Poison Bomber Bats Knight Firecracker
Bomber Goblin Gang Bats Knight Firecracker Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Barbarian Barrel
Poison Bomber Knight Goblin Gang Firecracker Barbarian Barrel
Goblin Gang Skeletons Bats Knight
Goblin Gang Bats Knight Barbarian Barrel
Skeletons Knight Goblin Gang
Firecracker Poison Skeletons Bats Goblin Gang
Goblin Gang Skeletons Bats Knight
Knight
Skeletons Bats Knight Firecracker Barbarian Barrel Poison
Skeletons Goblin Gang
Bats Knight
Poison
Skeletons Knight Goblin Gang
Bomber Firecracker
Goblin Gang Skeletons Bomber Bats Knight Firecracker Barbarian Barrel Poison
Bats Poison Bomber Firecracker Barbarian Barrel
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Barbarian Barrel
Firecracker Poison Barbarian Barrel
Barbarian Barrel Poison
Knight Firecracker Barbarian Barrel Poison
Bomber Poison Firecracker Barbarian Barrel
Firecracker Poison Bats
Bomber Firecracker Poison
Poison Firecracker Barbarian Barrel
Poison Firecracker
Bats Goblin Gang Poison
Firecracker Poison Knight Barbarian Barrel
Poison Firecracker
Poison Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Poison
Firecracker Barbarian Barrel Poison
Bomber Firecracker Barbarian Barrel Poison
Firecracker Barbarian Barrel Poison
Barbarian Barrel Poison
Bomber Bats
Bomber Firecracker Barbarian Barrel Poison
Bomber Firecracker Barbarian Barrel Poison
Poison
Poison
Barbarian Barrel Poison
Firecracker Poison Bomber Barbarian Barrel
Firecracker Poison Barbarian Barrel
Poison
Poison Firecracker Barbarian Barrel
Poison Bats Firecracker
Bats Firecracker Poison
Poison Bomber
Firecracker Poison
Firecracker Poison
Bats Goblin Gang Barbarian Barrel
Poison Firecracker
Barbarian Barrel
Poison Knight Goblin Gang Firecracker
Bomber Firecracker Poison
Poison
Firecracker
Bats Goblin Gang Firecracker Poison
Firecracker Bats Poison
Poison Firecracker Barbarian Barrel
Firecracker

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