My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Tombstone Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Wall Breakers
Giant Snowball
Skeletons Bomber Bats Tombstone Musketeer Furnace Wall Breakers
Zap
Skeletons Bomber Bats Tombstone Furnace Wall Breakers
Barbarian Barrel
Skeletons Bomber Tombstone Musketeer Furnace Wall Breakers
The Log
Skeletons Bomber Tombstone Musketeer Furnace Wall Breakers
Earthquake
Skeletons Bomber Tombstone Furnace
Arrows
Skeletons Bomber Bats Tombstone Furnace Wall Breakers
Royal Delivery
Skeletons Bomber Bats Musketeer Wall Breakers
Fireball
Bomber Tombstone Musketeer Furnace Wall Breakers
Poison
Bomber Bats Tombstone Musketeer Furnace
Lightning
Tombstone Musketeer Furnace
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Wall Breakers Tombstone Fireball Musketeer Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Bats Wall Breakers

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats
Bats
Bomber Wall Breakers
Tombstone
Fireball
Wall Breakers
Musketeer
Furnace
Wall Breakers
Bats Fireball

Defense Synergies 2 10

Skeletons
Musketeer Bomber Bats Tombstone Furnace
Bomber
Skeletons Bats Tombstone
Bats
Skeletons Bomber Musketeer
Tombstone
Musketeer Skeletons Bomber Fireball
Fireball
Tombstone Musketeer
Musketeer
Skeletons Tombstone Bats Fireball Furnace
Furnace
Skeletons Musketeer
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Fireball Musketeer
Skeletons Bats Tombstone Musketeer Furnace
Furnace Skeletons Bomber Bats Tombstone Musketeer
Skeletons Bats Tombstone Musketeer Furnace
Bomber Tombstone Fireball
Fireball Skeletons Bomber Bats Musketeer Furnace
Bats Musketeer Furnace Tombstone Fireball
Fireball Musketeer
Skeletons Tombstone Musketeer Furnace
Skeletons Bomber Musketeer
Bats Skeletons Bomber Tombstone Fireball Musketeer Furnace
Musketeer Bats Fireball Furnace
Tombstone Furnace Skeletons Bomber Bats Fireball Musketeer
Bomber Fireball Bats Tombstone Furnace
Tombstone Furnace
Fireball Furnace
Skeletons Bomber Bats Tombstone Fireball Musketeer Furnace
Tombstone Fireball Bomber Bats Musketeer Furnace
Furnace Bomber Bats Tombstone Fireball Musketeer
Musketeer
Bomber Bats Fireball Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Fireball Furnace
Fireball Bomber Musketeer
Tombstone Skeletons Bats Musketeer Furnace
Bats Fireball Musketeer
Skeletons Tombstone Musketeer
Fireball Furnace Skeletons Bats Musketeer
Skeletons Bats Tombstone Fireball Musketeer Furnace
Skeletons Bats Tombstone Fireball
Skeletons Tombstone Musketeer
Bats Tombstone Musketeer
Fireball
Skeletons Tombstone Fireball
Bomber Fireball Musketeer Furnace
Tombstone Skeletons Bomber Bats Fireball Musketeer Furnace
Bats Bomber Fireball Musketeer
Bomber Tombstone Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Bomber Fireball Furnace
Fireball Bats Musketeer Furnace
Bomber Musketeer Furnace
Fireball
Fireball
Bats Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Furnace
Bomber Fireball Musketeer Furnace
Fireball Musketeer Furnace
Fireball
Bomber Bats
Bomber Fireball Musketeer
Bomber Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Bomber Fireball Furnace
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bats Fireball Musketeer Furnace
Bats Fireball Musketeer
Fireball
Bomber Fireball Musketeer
Fireball
Fireball
Bats Tombstone Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Bomber Fireball Musketeer
Fireball
Musketeer
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer
Fireball

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