My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Barbarian Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Wall Breakers Goblin Barrel
Giant Snowball
Skeletons Bomber Cannon Dart Goblin Wall Breakers Goblin Barrel
Zap
Skeletons Bomber Cannon Dart Goblin Wall Breakers Goblin Barrel
Barbarian Barrel
Skeletons Bomber Cannon Dart Goblin Wall Breakers Goblin Barrel
The Log
Skeletons Bomber Cannon Dart Goblin Wall Breakers Goblin Barrel
Earthquake
Skeletons Bomber Cannon Goblin Barrel
Arrows
Skeletons Bomber Dart Goblin Wall Breakers Goblin Barrel
Royal Delivery
Skeletons Bomber Dart Goblin Wall Breakers Goblin Barrel
Fireball
Bomber Cannon Dart Goblin Wall Breakers Goblin Barrel
Poison
Bomber Cannon Dart Goblin
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Barbarian Barrel

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Barbarian Barrel Wall Breakers Cannon Dart Goblin Goblin Barrel Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Barbarian Barrel Wall Breakers

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Barbarian Barrel
Cannon
Dart Goblin
Goblin Barrel Barbarian Barrel Wall Breakers
Fireball
Wall Breakers
Barbarian Barrel
Bomber Dart Goblin Wall Breakers Goblin Barrel
Wall Breakers
Dart Goblin Fireball Barbarian Barrel
Goblin Barrel
Dart Goblin Barbarian Barrel

Defense Synergies 3 8

Skeletons
Cannon Dart Goblin Bomber Barbarian Barrel
Bomber
Skeletons Cannon Barbarian Barrel
Cannon
Skeletons Bomber Dart Goblin Fireball Barbarian Barrel
Dart Goblin
Skeletons Cannon Barbarian Barrel
Fireball
Barbarian Barrel Cannon
Barbarian Barrel
Fireball Skeletons Bomber Cannon Dart Goblin
Wall Breakers
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Dart Goblin Fireball Barbarian Barrel
Skeletons Cannon Dart Goblin
Cannon Skeletons Bomber Dart Goblin
Cannon Skeletons Dart Goblin
Bomber Fireball Barbarian Barrel
Fireball Barbarian Barrel Skeletons Bomber Cannon Dart Goblin
Dart Goblin Cannon Fireball
Cannon Dart Goblin Fireball Barbarian Barrel
Cannon Skeletons
Skeletons Bomber Cannon Dart Goblin Barbarian Barrel
Dart Goblin Skeletons Bomber Cannon Fireball Barbarian Barrel
Dart Goblin Fireball
Cannon Skeletons Bomber Fireball
Bomber Fireball Cannon Dart Goblin Barbarian Barrel
Cannon
Cannon Fireball
Skeletons Bomber Cannon Fireball
Cannon Fireball Bomber Dart Goblin Barbarian Barrel
Barbarian Barrel Bomber Cannon Dart Goblin Fireball
Cannon Dart Goblin
Bomber Cannon Dart Goblin Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Barbarian Barrel
Fireball Bomber Barbarian Barrel
Skeletons
Fireball Barbarian Barrel
Skeletons Cannon
Fireball Skeletons Dart Goblin
Skeletons Dart Goblin Fireball
Skeletons Fireball Barbarian Barrel
Skeletons Cannon Dart Goblin
Dart Goblin
Fireball
Skeletons Cannon Fireball
Bomber Cannon Dart Goblin Fireball
Skeletons Bomber Dart Goblin Fireball Barbarian Barrel
Bomber Cannon Dart Goblin Fireball Barbarian Barrel
Bomber Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Barbarian Barrel
Fireball Dart Goblin Barbarian Barrel
Dart Goblin Fireball Barbarian Barrel
Dart Goblin Fireball Barbarian Barrel
Bomber Fireball Barbarian Barrel
Fireball Dart Goblin
Bomber Dart Goblin
Fireball Dart Goblin Barbarian Barrel
Fireball Dart Goblin
Fireball
Dart Goblin Fireball Barbarian Barrel
Fireball Dart Goblin
Dart Goblin Fireball Barbarian Barrel
Dart Goblin Fireball Barbarian Barrel
Dart Goblin Fireball Barbarian Barrel
Bomber Dart Goblin Fireball Barbarian Barrel
Dart Goblin Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bomber
Bomber Dart Goblin Fireball Barbarian Barrel
Bomber Dart Goblin Fireball Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Bomber Fireball Barbarian Barrel
Fireball Dart Goblin Barbarian Barrel
Fireball
Fireball Dart Goblin Barbarian Barrel
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Bomber Dart Goblin Fireball
Fireball
Fireball
Dart Goblin Fireball Barbarian Barrel
Fireball Dart Goblin
Fireball Barbarian Barrel
Fireball Dart Goblin
Bomber Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Barbarian Barrel
Fireball Dart Goblin

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