My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Hog Rider Goblin Barrel
Giant Snowball
Skeletons Bomber Cannon Musketeer Hog Rider Goblin Barrel
Zap
Skeletons Bomber Cannon Goblin Barrel
Barbarian Barrel
Skeletons Bomber Cannon Musketeer Valkyrie Goblin Barrel
The Log
Skeletons Bomber Cannon Musketeer Hog Rider Goblin Barrel
Earthquake
Skeletons Bomber Cannon Hog Rider Goblin Barrel
Arrows
Skeletons Bomber Goblin Barrel
Royal Delivery
Skeletons Bomber Musketeer Valkyrie Hog Rider Goblin Barrel
Fireball
Bomber Cannon Musketeer Hog Rider Goblin Barrel
Poison
Bomber Cannon Musketeer
Lightning
Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Cannon Goblin Barrel Fireball Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Cannon Goblin Barrel

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Valkyrie Hog Rider
Cannon
Fireball
Hog Rider
Musketeer
Valkyrie Hog Rider
Valkyrie
Musketeer Hog Rider Goblin Barrel Bomber
Hog Rider
Fireball Musketeer Valkyrie Bomber Goblin Barrel
Goblin Barrel
Valkyrie Hog Rider

Defense Synergies 4 7

Skeletons
Cannon Musketeer Bomber
Bomber
Skeletons Cannon Valkyrie
Cannon
Skeletons Musketeer Bomber Fireball Valkyrie
Fireball
Cannon Musketeer Valkyrie
Musketeer
Skeletons Cannon Valkyrie Fireball
Valkyrie
Musketeer Bomber Cannon Fireball
Hog Rider
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Fireball Musketeer Valkyrie
Skeletons Cannon Musketeer Valkyrie
Cannon Skeletons Bomber Musketeer Valkyrie
Cannon Skeletons Musketeer Valkyrie
Bomber Fireball Valkyrie
Fireball Skeletons Bomber Cannon Musketeer Valkyrie
Musketeer Cannon Fireball
Cannon Fireball Musketeer Valkyrie
Cannon Skeletons Musketeer
Skeletons Bomber Cannon Musketeer Valkyrie
Valkyrie Skeletons Bomber Cannon Fireball Musketeer
Musketeer Fireball
Cannon Skeletons Bomber Fireball Musketeer Valkyrie
Bomber Fireball Valkyrie Cannon
Cannon
Cannon Fireball
Skeletons Bomber Cannon Fireball Musketeer Valkyrie
Cannon Fireball Valkyrie Bomber Musketeer
Valkyrie Bomber Cannon Fireball Musketeer
Cannon Musketeer
Bomber Valkyrie Cannon Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball
Fireball Bomber Musketeer Valkyrie
Skeletons Musketeer Valkyrie
Valkyrie Fireball Musketeer
Skeletons Cannon Musketeer Valkyrie
Fireball Skeletons Musketeer
Skeletons Fireball Musketeer Valkyrie
Valkyrie
Skeletons Fireball Valkyrie
Skeletons Cannon Musketeer
Musketeer Valkyrie
Fireball Valkyrie
Skeletons Cannon Fireball Valkyrie
Bomber Cannon Fireball Musketeer Valkyrie
Skeletons Bomber Fireball Musketeer Valkyrie
Valkyrie Bomber Cannon Fireball Musketeer
Bomber Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Fireball Musketeer Valkyrie
Bomber Fireball Valkyrie
Fireball Musketeer
Bomber Musketeer
Fireball
Fireball
Fireball Musketeer
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bomber Fireball Musketeer
Fireball Musketeer
Fireball
Bomber
Bomber Fireball Musketeer
Bomber Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Bomber Fireball Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Bomber Fireball Musketeer
Fireball
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer Valkyrie
Bomber Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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