My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Firecracker Dark Prince Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Dark Prince
Giant Snowball
Skeletons Bomber Cannon
Zap
Skeletons Bomber Cannon Firecracker Dark Prince
Barbarian Barrel
Skeletons Bomber Cannon Firecracker Dark Prince
The Log
Skeletons Bomber Cannon Firecracker Dark Prince
Earthquake
Skeletons Bomber Cannon Firecracker
Arrows
Skeletons Bomber Firecracker
Royal Delivery
Skeletons Bomber Firecracker Dark Prince
Fireball
Bomber Cannon Firecracker
Poison
Bomber Cannon Firecracker
Lightning
Cannon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Earthquake Tornado Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Cannon Firecracker Earthquake Tornado Dark Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Cannon Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Dark Prince
Cannon
Firecracker
Earthquake Tornado Dark Prince
Earthquake
Firecracker Tornado Dark Prince Electro Giant
Tornado
Electro Giant Firecracker Earthquake Dark Prince
Dark Prince
Electro Giant Bomber Firecracker Earthquake Tornado
Electro Giant
Tornado Dark Prince Earthquake

Defense Synergies 1 19

Skeletons
Cannon Bomber Firecracker Earthquake Tornado Dark Prince
Bomber
Skeletons Cannon Tornado Dark Prince Electro Giant
Cannon
Skeletons Bomber Firecracker Earthquake Dark Prince Electro Giant
Firecracker
Skeletons Cannon Earthquake Tornado Dark Prince
Earthquake
Skeletons Cannon Firecracker Tornado
Tornado
Skeletons Bomber Firecracker Earthquake Dark Prince Electro Giant
Dark Prince
Skeletons Bomber Cannon Firecracker Tornado
Electro Giant
Bomber Cannon Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Cannon Firecracker
Skeletons Cannon Firecracker Dark Prince
Cannon Tornado Skeletons Bomber Dark Prince
Cannon Skeletons Firecracker Dark Prince
Bomber Firecracker Earthquake Tornado Dark Prince
Tornado Skeletons Bomber Cannon Firecracker Earthquake Dark Prince
Tornado Cannon Firecracker
Earthquake Cannon Electro Giant
Cannon Skeletons Tornado
Tornado Skeletons Bomber Cannon Firecracker Dark Prince
Skeletons Bomber Cannon Firecracker Earthquake Tornado Dark Prince Electro Giant
Firecracker Tornado
Cannon Skeletons Bomber Earthquake Dark Prince
Bomber Cannon Firecracker Earthquake Tornado Dark Prince
Cannon
Tornado Cannon Electro Giant
Skeletons Bomber Cannon Firecracker Tornado Dark Prince
Cannon Bomber Firecracker Tornado Dark Prince
Earthquake Tornado Bomber Cannon Firecracker Dark Prince
Cannon Tornado
Bomber Dark Prince Cannon Firecracker Earthquake Electro Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince Electro Giant
Bomber Firecracker
Skeletons Dark Prince
Dark Prince Tornado
Skeletons Cannon Dark Prince
Firecracker Electro Giant Skeletons Tornado
Dark Prince Skeletons
Dark Prince
Skeletons Firecracker Tornado Dark Prince
Skeletons Cannon
Dark Prince
Tornado Dark Prince Electro Giant
Dark Prince Skeletons Cannon
Bomber Cannon Firecracker Electro Giant
Electro Giant Skeletons Bomber Firecracker Tornado Dark Prince
Bomber Cannon Firecracker Earthquake Dark Prince Electro Giant
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Tornado
Earthquake
Earthquake Firecracker Dark Prince
Bomber Firecracker Earthquake Dark Prince
Firecracker Electro Giant Tornado
Bomber Firecracker Earthquake Tornado
Earthquake Firecracker Tornado
Firecracker Tornado
Tornado
Firecracker Earthquake Tornado Dark Prince
Firecracker Tornado
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Bomber Firecracker
Earthquake Firecracker
Earthquake Tornado
Bomber
Bomber Firecracker Earthquake Dark Prince
Bomber Firecracker Earthquake Tornado Electro Giant
Earthquake
Tornado
Tornado
Earthquake
Firecracker Earthquake Tornado Electro Giant Bomber Dark Prince
Firecracker Earthquake Tornado
Tornado
Firecracker Tornado
Firecracker Tornado Electro Giant
Firecracker Electro Giant
Bomber Earthquake
Firecracker
Firecracker Earthquake
Earthquake Dark Prince
Firecracker Tornado
Firecracker Dark Prince
Bomber Firecracker Earthquake
Tornado Electro Giant
Firecracker Dark Prince
Electro Giant Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Dark Prince Electro Giant
Firecracker

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