My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Bomber Cannon Goblin Gang Goblin Barrel
Zap
Skeletons Bomber Cannon Goblin Gang Goblin Barrel
Barbarian Barrel
Skeletons Bomber Cannon Goblin Gang Goblin Barrel
The Log
Skeletons Bomber Cannon Goblin Gang Mini P.E.K.K.A Goblin Barrel
Earthquake
Skeletons Bomber Cannon Goblin Gang Goblin Barrel
Arrows
Skeletons Bomber Goblin Gang Goblin Barrel
Royal Delivery
Skeletons Bomber Goblin Gang Mini P.E.K.K.A Goblin Barrel
Fireball
Bomber Cannon Goblin Gang Goblin Barrel
Poison
Bomber Cannon Goblin Gang
Lightning
Cannon Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Cannon Goblin Gang Goblin Barrel Fireball Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Cannon

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Mini P.E.K.K.A
Cannon
Goblin Gang
Goblin Barrel Mini P.E.K.K.A
Fireball
The Log
Mini P.E.K.K.A
Bomber Goblin Gang The Log
Goblin Barrel
Goblin Gang
The Log
Fireball Mini P.E.K.K.A

Defense Synergies 4 12

Skeletons
Cannon Bomber Mini P.E.K.K.A The Log
Bomber
Skeletons Cannon Mini P.E.K.K.A The Log
Cannon
Skeletons The Log Bomber Goblin Gang Fireball Mini P.E.K.K.A
Goblin Gang
Cannon Mini P.E.K.K.A The Log
Fireball
The Log Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Skeletons Bomber Cannon Goblin Gang Fireball
Goblin Barrel
The Log
Cannon Fireball Mini P.E.K.K.A Skeletons Bomber Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Fireball The Log
Mini P.E.K.K.A Skeletons Cannon Goblin Gang The Log
Cannon Goblin Gang Mini P.E.K.K.A Skeletons Bomber
Cannon Mini P.E.K.K.A Skeletons Goblin Gang
Bomber Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log Skeletons Bomber Cannon
Cannon Goblin Gang Fireball
Cannon Fireball The Log
Cannon Mini P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Bomber Cannon Mini P.E.K.K.A
Goblin Gang Skeletons Bomber Cannon Fireball The Log
Goblin Gang Fireball
Cannon Mini P.E.K.K.A Skeletons Bomber Goblin Gang Fireball The Log
Bomber Fireball Cannon Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang Fireball Mini P.E.K.K.A The Log
Skeletons Bomber Cannon Goblin Gang Fireball Mini P.E.K.K.A
Cannon Fireball Bomber Goblin Gang The Log
The Log Bomber Cannon Fireball
Mini P.E.K.K.A Cannon
Bomber Goblin Gang Cannon Fireball Mini P.E.K.K.A The Log
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeletons Fireball
Fireball Bomber Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Skeletons Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Fireball The Log
Skeletons Cannon Goblin Gang Mini P.E.K.K.A
Fireball Skeletons Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeletons Fireball
Mini P.E.K.K.A
Skeletons Fireball Mini P.E.K.K.A The Log
Skeletons Cannon Goblin Gang
Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Skeletons Cannon Goblin Gang Fireball
Bomber Cannon Fireball
Goblin Gang Skeletons Bomber Fireball Mini P.E.K.K.A The Log
Bomber Cannon Fireball Mini P.E.K.K.A The Log
Bomber Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Bomber Fireball The Log
Fireball
Bomber The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Bomber Fireball The Log
Fireball The Log
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A The Log
Bomber Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Bomber Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball
Fireball Mini P.E.K.K.A
Bomber Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball
Fireball
The Log Fireball
Fireball Goblin Gang Mini P.E.K.K.A
The Log Bomber Fireball
Fireball
Goblin Gang Fireball The Log
Fireball
Fireball The Log
Fireball

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