My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Godly!

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Tombstone Goblin Cage Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Gang Elite Barbarians Battle Ram
Giant Snowball
Skeletons Bomber Cannon Goblin Gang Tombstone Battle Ram
Zap
Skeletons Bomber Cannon Goblin Gang Tombstone Battle Ram
Barbarian Barrel
Skeletons Bomber Cannon Goblin Gang Elite Barbarians Tombstone Goblin Cage Battle Ram
The Log
Skeletons Bomber Cannon Goblin Gang Elite Barbarians Tombstone Goblin Cage Battle Ram
Earthquake
Skeletons Bomber Cannon Goblin Gang Tombstone Goblin Cage
Arrows
Skeletons Bomber Goblin Gang Tombstone
Royal Delivery
Skeletons Bomber Goblin Gang Elite Barbarians Goblin Cage Battle Ram
Fireball
Bomber Cannon Goblin Gang Elite Barbarians Tombstone Goblin Cage Battle Ram
Poison
Bomber Cannon Goblin Gang Tombstone Goblin Cage
Lightning
Cannon Elite Barbarians Tombstone Goblin Cage Battle Ram
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Cannon Goblin Gang Tombstone Goblin Cage Battle Ram Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Cannon Goblin Gang

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Elite Barbarians Goblin Cage Battle Ram
Cannon
Goblin Gang
Goblin Cage Battle Ram
Elite Barbarians
Bomber Battle Ram
Tombstone
Goblin Cage
Bomber Goblin Gang Battle Ram
Battle Ram
Bomber Goblin Gang Elite Barbarians Goblin Cage

Defense Synergies 2 9

Skeletons
Cannon Goblin Cage Bomber Elite Barbarians Tombstone
Bomber
Skeletons Cannon Tombstone Goblin Cage
Cannon
Skeletons Bomber Goblin Gang
Goblin Gang
Cannon Tombstone Goblin Cage
Elite Barbarians
Skeletons
Tombstone
Skeletons Bomber Goblin Gang
Goblin Cage
Skeletons Bomber Goblin Gang
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Tombstone Goblin Cage
Elite Barbarians Skeletons Cannon Goblin Gang Tombstone Goblin Cage
Cannon Goblin Gang Goblin Cage Skeletons Bomber Elite Barbarians Tombstone
Cannon Elite Barbarians Goblin Cage Skeletons Goblin Gang Tombstone
Bomber Elite Barbarians Tombstone Goblin Cage
Goblin Gang Skeletons Bomber Cannon
Cannon Goblin Gang Tombstone Goblin Cage
Cannon Goblin Cage
Cannon Skeletons Goblin Gang Elite Barbarians Tombstone Goblin Cage
Goblin Gang Elite Barbarians Skeletons Bomber Cannon
Goblin Gang Skeletons Bomber Cannon Tombstone
Goblin Gang
Cannon Tombstone Goblin Cage Skeletons Bomber Goblin Gang Elite Barbarians
Bomber Cannon Goblin Gang Tombstone Goblin Cage
Elite Barbarians Cannon Goblin Gang Tombstone Goblin Cage
Cannon Goblin Gang Elite Barbarians Goblin Cage
Skeletons Bomber Cannon Goblin Gang Elite Barbarians Tombstone Goblin Cage
Cannon Tombstone Goblin Cage Bomber Goblin Gang Elite Barbarians
Goblin Cage Bomber Cannon Tombstone
Cannon Elite Barbarians Goblin Cage
Bomber Goblin Gang Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Elite Barbarians Tombstone Goblin Cage
Bomber Goblin Gang Elite Barbarians
Goblin Gang Tombstone Skeletons Elite Barbarians Goblin Cage
Goblin Gang Elite Barbarians Goblin Cage
Skeletons Cannon Goblin Gang Elite Barbarians Tombstone Goblin Cage
Skeletons Goblin Gang
Goblin Gang Skeletons Elite Barbarians Tombstone Goblin Cage
Elite Barbarians Goblin Cage
Goblin Cage Skeletons Elite Barbarians Tombstone
Skeletons Cannon Goblin Gang Tombstone Goblin Cage
Elite Barbarians Tombstone Goblin Cage
Elite Barbarians Goblin Cage
Elite Barbarians Skeletons Cannon Goblin Gang Tombstone Goblin Cage
Bomber Cannon Goblin Cage
Goblin Gang Elite Barbarians Tombstone Skeletons Bomber Goblin Cage
Bomber Cannon Elite Barbarians Goblin Cage
Bomber Cannon Tombstone Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber
Bomber
Goblin Gang Elite Barbarians
Elite Barbarians
Elite Barbarians
Bomber
Bomber
Bomber
Bomber
Bomber
Elite Barbarians
Elite Barbarians
Bomber
Goblin Gang Tombstone
Goblin Gang
Bomber
Elite Barbarians
Goblin Gang Elite Barbarians

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