My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill
Giant Snowball
Skeletons Bomber Cannon Goblin Drill
Zap
Skeletons Bomber Cannon Goblin Drill
Barbarian Barrel
Skeletons Bomber Cannon Goblin Drill Magic Archer
The Log
Skeletons Bomber Cannon Goblin Drill
Earthquake
Skeletons Bomber Cannon Goblin Drill
Arrows
Skeletons Bomber Goblin Drill
Royal Delivery
Skeletons Bomber Goblin Drill Magic Archer
Fireball
Bomber Cannon Goblin Drill Magic Archer
Poison
Bomber Cannon Goblin Drill Magic Archer
Lightning
Cannon Magic Archer Goblinstein
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Cannon Tornado Goblin Drill Magic Archer Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Cannon

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Goblin Drill
Cannon
Tornado
Magic Archer The Log
Goblin Drill
Bomber The Log
The Log
Tornado Goblin Drill Magic Archer
Magic Archer
Tornado The Log
Goblinstein

Defense Synergies 3 14

Skeletons
Cannon Bomber Tornado The Log Magic Archer
Bomber
Skeletons Cannon Tornado Goblin Drill The Log
Cannon
Skeletons The Log Bomber Magic Archer
Tornado
Magic Archer Skeletons Bomber Goblin Drill The Log
Goblin Drill
Bomber Tornado The Log Magic Archer
The Log
Cannon Skeletons Bomber Tornado Goblin Drill Magic Archer
Magic Archer
Tornado Skeletons Cannon Goblin Drill The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon The Log Magic Archer
Skeletons Cannon Goblin Drill The Log
Cannon Tornado Skeletons Bomber Goblin Drill
Cannon Skeletons Goblin Drill
Bomber Tornado The Log
Tornado The Log Skeletons Bomber Cannon Magic Archer
Tornado Cannon Magic Archer
Cannon The Log Magic Archer
Cannon Skeletons Tornado Goblin Drill
Tornado Skeletons Bomber Cannon
Skeletons Bomber Cannon Tornado Goblin Drill The Log Magic Archer
Tornado Magic Archer
Cannon Goblin Drill Skeletons Bomber The Log
Bomber Cannon Tornado Goblin Drill The Log Magic Archer
Cannon Goblin Drill
Tornado Cannon Goblin Drill The Log
Skeletons Bomber Cannon Tornado Goblin Drill
Cannon Bomber Tornado Goblin Drill The Log Magic Archer
Tornado Goblin Drill The Log Bomber Cannon Magic Archer
Cannon Tornado Goblin Drill
Bomber Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Bomber The Log Magic Archer
Skeletons The Log
Tornado The Log
Skeletons Cannon Goblin Drill
Skeletons Tornado Magic Archer
Skeletons
Skeletons Tornado The Log Magic Archer
Skeletons Cannon Goblin Drill
Tornado The Log
Skeletons Cannon
Bomber Cannon Magic Archer
Skeletons Bomber Tornado Goblin Drill The Log Magic Archer
Bomber Cannon The Log Magic Archer
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Goblin Drill The Log
Tornado The Log Magic Archer
Goblin Drill The Log Magic Archer
The Log
Bomber The Log Magic Archer
Tornado Magic Archer
Bomber Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Tornado
Tornado
Tornado The Log Magic Archer
Tornado Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Bomber Goblin Drill The Log Magic Archer
Magic Archer The Log
Tornado
Bomber
Bomber The Log Magic Archer
Bomber Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
Goblin Drill The Log
Tornado The Log Bomber Magic Archer
The Log Tornado Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Tornado Magic Archer
Bomber The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
Tornado Magic Archer
The Log
Magic Archer
The Log Bomber Magic Archer
Tornado
Tornado The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer

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