My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Valkyrie X-Bow Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider X-Bow Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Hog Rider
Giant Snowball
Skeletons Bomber Hog Rider
Zap
Skeletons Bomber X-Bow
Barbarian Barrel
Skeletons Bomber Valkyrie X-Bow Magic Archer
The Log
Skeletons Bomber Hog Rider X-Bow
Earthquake
Skeletons Bomber Hog Rider X-Bow
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Valkyrie Hog Rider Magic Archer
Fireball
Bomber Hog Rider X-Bow Magic Archer
Poison
Bomber X-Bow Magic Archer
Lightning
Valkyrie X-Bow Magic Archer
Rocket
Valkyrie Hog Rider X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Fireball Valkyrie Hog Rider Magic Archer X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Bomber Fireball Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Golem Valkyrie Hog Rider X-Bow
Fireball
Hog Rider X-Bow Golem Magic Archer
Valkyrie
Hog Rider Bomber X-Bow Magic Archer
Hog Rider
Fireball Valkyrie Bomber Magic Archer
X-Bow
Fireball Bomber Valkyrie
Golem
Bomber Fireball Magic Archer
Magic Archer
Fireball Valkyrie Hog Rider Golem

Defense Synergies 2 7

Skeletons
X-Bow Bomber Magic Archer
Bomber
Skeletons Valkyrie X-Bow
Fireball
X-Bow Valkyrie
Valkyrie
Bomber Fireball X-Bow Magic Archer
Hog Rider
X-Bow
Skeletons Fireball Bomber Valkyrie
Golem
Magic Archer
Skeletons Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie X-Bow Magic Archer
Skeletons Valkyrie X-Bow
Skeletons Bomber Valkyrie
Skeletons Valkyrie
Bomber Fireball Valkyrie X-Bow
Fireball Skeletons Bomber Valkyrie X-Bow Magic Archer
Fireball X-Bow Magic Archer
Fireball Valkyrie X-Bow Magic Archer
Skeletons X-Bow
Skeletons Bomber Valkyrie
Valkyrie Skeletons Bomber Fireball X-Bow Magic Archer
Fireball Magic Archer
Skeletons Bomber Fireball Valkyrie X-Bow
Bomber Fireball Valkyrie X-Bow Magic Archer
X-Bow
Fireball X-Bow
Skeletons Bomber Fireball Valkyrie X-Bow
Fireball Bomber Valkyrie X-Bow Magic Archer
Valkyrie Bomber Fireball Magic Archer
Bomber Valkyrie Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball X-Bow
Fireball Bomber Valkyrie X-Bow Magic Archer
Skeletons Valkyrie
Valkyrie Fireball X-Bow
Skeletons Valkyrie
Fireball Skeletons Magic Archer
Skeletons Fireball Valkyrie
Valkyrie
Skeletons Fireball Valkyrie X-Bow Magic Archer
Skeletons
Valkyrie
Fireball Valkyrie
Skeletons Fireball Valkyrie
Bomber Fireball Valkyrie Magic Archer
Skeletons Bomber Fireball Valkyrie X-Bow Magic Archer
Valkyrie Bomber Fireball Magic Archer
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie X-Bow
Fireball X-Bow Magic Archer
Fireball X-Bow Magic Archer
Fireball Valkyrie
Bomber Fireball Valkyrie Magic Archer
Fireball Magic Archer
Bomber Magic Archer
Fireball X-Bow Magic Archer
Fireball X-Bow
Fireball X-Bow
Fireball Valkyrie X-Bow Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball X-Bow Magic Archer
Fireball X-Bow Magic Archer
X-Bow Bomber Fireball Magic Archer
Magic Archer Fireball X-Bow
Fireball
Bomber
Bomber Fireball X-Bow Magic Archer
Bomber Fireball Valkyrie X-Bow Magic Archer
Fireball X-Bow Magic Archer
Fireball
X-Bow
Fireball X-Bow
Bomber Fireball Valkyrie Magic Archer
Fireball X-Bow Magic Archer
Fireball X-Bow Magic Archer
Fireball X-Bow Magic Archer
Fireball X-Bow Magic Archer
Fireball
Fireball
Bomber Fireball X-Bow Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball X-Bow Magic Archer
Fireball Magic Archer
Fireball
Fireball Valkyrie Magic Archer
Bomber Fireball Magic Archer
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball X-Bow Magic Archer
Fireball

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