My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
RIP
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Barrel Clone
Giant Snowball
Skeletons Bomber Goblin Barrel Clone
Zap
Skeletons Bomber Firecracker Goblin Barrel Clone
Barbarian Barrel
Skeletons Bomber Firecracker Valkyrie Goblin Barrel Clone
The Log
Skeletons Bomber Firecracker Goblin Barrel Clone
Earthquake
Skeletons Bomber Firecracker Goblin Barrel Clone
Arrows
Skeletons Bomber Firecracker Goblin Barrel Clone
Royal Delivery
Skeletons Bomber Firecracker Valkyrie Goblin Barrel Clone
Fireball
Bomber Firecracker Goblin Barrel Clone
Poison
Bomber Firecracker Clone
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bomber Firecracker Goblin Barrel Clone Fireball Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Bomber Firecracker

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Valkyrie
Firecracker
Valkyrie Mirror Goblin Barrel
Fireball
Mirror
Valkyrie
Goblin Barrel Bomber Firecracker
Mirror
Fireball Goblin Barrel Firecracker
Goblin Barrel
Valkyrie Mirror Firecracker Clone
Clone
Goblin Barrel

Defense Synergies 2 6

Skeletons
Bomber Firecracker
Bomber
Skeletons Valkyrie
Firecracker
Valkyrie Skeletons Mirror
Fireball
Mirror Valkyrie
Valkyrie
Firecracker Bomber Fireball Mirror
Mirror
Fireball Firecracker Valkyrie
Goblin Barrel
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball Valkyrie
Skeletons Firecracker Valkyrie
Skeletons Bomber Valkyrie
Skeletons Firecracker Valkyrie
Bomber Firecracker Fireball Valkyrie
Fireball Skeletons Bomber Firecracker Valkyrie
Firecracker Fireball
Fireball Valkyrie
Skeletons
Skeletons Bomber Firecracker Valkyrie
Valkyrie Skeletons Bomber Firecracker Fireball
Firecracker Fireball
Skeletons Bomber Fireball Valkyrie
Bomber Fireball Valkyrie Firecracker
Fireball
Skeletons Bomber Firecracker Fireball Valkyrie
Fireball Valkyrie Bomber Firecracker
Valkyrie Bomber Firecracker Fireball
Bomber Valkyrie Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball
Fireball Bomber Firecracker Valkyrie
Skeletons Valkyrie
Valkyrie Fireball
Skeletons Valkyrie
Firecracker Fireball Skeletons
Skeletons Fireball Valkyrie
Valkyrie
Skeletons Firecracker Fireball Valkyrie
Skeletons
Valkyrie
Fireball Valkyrie
Skeletons Fireball Valkyrie
Bomber Firecracker Fireball Valkyrie
Skeletons Bomber Firecracker Fireball Valkyrie
Valkyrie Bomber Firecracker Fireball
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker Fireball Valkyrie
Bomber Fireball Firecracker Valkyrie
Firecracker Fireball
Bomber Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Bomber Firecracker Fireball
Firecracker Fireball
Fireball
Bomber
Bomber Firecracker Fireball
Bomber Firecracker Fireball Valkyrie
Fireball
Fireball
Fireball
Firecracker Bomber Fireball Valkyrie
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Fireball
Bomber Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Fireball
Fireball Firecracker Valkyrie
Bomber Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker

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