My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Firecracker Ice Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Hogs
Giant Snowball
Skeletons Bomber Royal Hogs
Zap
Skeletons Bomber Firecracker Inferno Tower Royal Hogs
Barbarian Barrel
Skeletons Bomber Firecracker Inferno Tower Royal Hogs Royal Ghost
The Log
Skeletons Bomber Firecracker Royal Hogs
Earthquake
Skeletons Bomber Firecracker Inferno Tower Royal Hogs
Arrows
Skeletons Bomber Firecracker Royal Hogs
Royal Delivery
Skeletons Bomber Firecracker Royal Hogs Royal Ghost
Fireball
Bomber Firecracker Inferno Tower Royal Hogs
Poison
Bomber Firecracker Inferno Tower Royal Hogs
Lightning
Ice Golem Inferno Tower
Rocket
Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Ice Golem Freeze Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Freeze Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Ice Golem Firecracker Royal Ghost Freeze Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Ice Golem Firecracker

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Ice Golem Royal Hogs
Firecracker
Ice Golem Royal Hogs
Ice Golem
Bomber Firecracker Royal Hogs
Inferno Tower
Royal Hogs
Bomber Firecracker Ice Golem
Freeze
Royal Ghost

Defense Synergies 3 9

Skeletons
Bomber Firecracker Ice Golem Inferno Tower Royal Ghost
Bomber
Ice Golem Skeletons Royal Ghost
Firecracker
Ice Golem Skeletons Inferno Tower
Ice Golem
Bomber Firecracker Inferno Tower Skeletons Royal Ghost
Inferno Tower
Ice Golem Skeletons Firecracker Royal Ghost
Royal Hogs
Freeze
Royal Ghost
Skeletons Bomber Ice Golem Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Ice Golem Inferno Tower
Inferno Tower Skeletons Firecracker
Inferno Tower Skeletons Bomber Freeze
Inferno Tower Skeletons Firecracker
Bomber Firecracker
Freeze Skeletons Bomber Firecracker Royal Ghost
Inferno Tower Firecracker Freeze
Ice Golem Inferno Tower
Inferno Tower Skeletons
Skeletons Bomber Firecracker Ice Golem Inferno Tower Royal Ghost
Skeletons Bomber Firecracker Ice Golem Freeze Royal Ghost
Inferno Tower Firecracker
Inferno Tower Skeletons Bomber Freeze
Bomber Firecracker Freeze Royal Ghost
Inferno Tower
Inferno Tower Freeze
Skeletons Bomber Firecracker Inferno Tower
Bomber Firecracker Royal Ghost
Freeze Bomber Firecracker Ice Golem Royal Ghost
Inferno Tower
Bomber Royal Ghost Firecracker
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Inferno Tower Royal Ghost
Bomber Firecracker Ice Golem Royal Ghost
Skeletons Ice Golem Inferno Tower
Ice Golem Inferno Tower
Inferno Tower Skeletons
Firecracker Skeletons Ice Golem Freeze
Skeletons Ice Golem Inferno Tower
Inferno Tower
Freeze Skeletons Firecracker Ice Golem Inferno Tower
Inferno Tower Skeletons
Inferno Tower
Skeletons Ice Golem Inferno Tower
Bomber Firecracker
Inferno Tower Skeletons Bomber Firecracker Ice Golem Freeze
Bomber Firecracker Ice Golem Inferno Tower Freeze Royal Ghost
Bomber Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Freeze Royal Ghost
Firecracker Royal Ghost
Firecracker Ice Golem Freeze
Bomber Firecracker
Firecracker Ice Golem Freeze
Bomber Firecracker
Firecracker Ice Golem Freeze
Firecracker
Firecracker
Firecracker
Firecracker Ice Golem
Firecracker Freeze
Firecracker Ice Golem
Bomber Firecracker
Firecracker
Freeze
Bomber
Bomber Firecracker
Bomber Firecracker
Firecracker Ice Golem Freeze Bomber
Firecracker Royal Ghost
Firecracker
Firecracker Ice Golem
Firecracker Freeze
Bomber
Firecracker Freeze
Firecracker
Freeze
Firecracker
Freeze
Firecracker
Bomber Firecracker Ice Golem
Firecracker
Firecracker Freeze
Firecracker
Firecracker Freeze Royal Ghost
Firecracker

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