My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Firecracker Royal Recruits Electro Dragon Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Recruits Ram Rider
Giant Snowball
Skeletons Bomber Royal Recruits Electro Dragon Ram Rider
Zap
Skeletons Bomber Firecracker Ram Rider
Barbarian Barrel
Skeletons Bomber Firecracker Royal Recruits
The Log
Skeletons Bomber Firecracker Royal Recruits Ram Rider
Earthquake
Skeletons Bomber Firecracker
Arrows
Skeletons Bomber Firecracker Royal Recruits
Royal Delivery
Skeletons Bomber Firecracker Royal Recruits Electro Dragon Ram Rider
Fireball
Bomber Firecracker Electro Dragon Ram Rider
Poison
Bomber Firecracker Royal Recruits Electro Dragon
Lightning
Electro Dragon Ram Rider Monk
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Firecracker Electro Dragon Ram Rider Monk Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Royal Recruits Ram Rider Monk
Firecracker
Royal Recruits Ram Rider Monk
Royal Recruits
Bomber Firecracker Electro Dragon Ram Rider
Electro Dragon
Royal Recruits
The Log
Ram Rider
Ram Rider
Bomber Firecracker Royal Recruits The Log
Monk
Bomber Firecracker

Defense Synergies 1 13

Skeletons
Bomber Firecracker Electro Dragon The Log Ram Rider Monk
Bomber
Skeletons Royal Recruits The Log
Firecracker
The Log Skeletons Royal Recruits Electro Dragon
Royal Recruits
Bomber Firecracker The Log
Electro Dragon
Skeletons Firecracker The Log
The Log
Firecracker Skeletons Bomber Royal Recruits Electro Dragon Ram Rider
Ram Rider
Skeletons The Log
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Royal Recruits Electro Dragon The Log Ram Rider
Skeletons Firecracker Royal Recruits Electro Dragon The Log Ram Rider Monk
Ram Rider Skeletons Bomber Royal Recruits Electro Dragon
Royal Recruits Skeletons Firecracker Electro Dragon Ram Rider Monk
Bomber Firecracker Royal Recruits The Log Monk
The Log Skeletons Bomber Firecracker Electro Dragon
Ram Rider Firecracker Electro Dragon
Royal Recruits Electro Dragon The Log Ram Rider Monk
Skeletons Royal Recruits
Skeletons Bomber Firecracker Royal Recruits
Skeletons Bomber Firecracker Royal Recruits Electro Dragon The Log Ram Rider
Firecracker Electro Dragon Ram Rider
Royal Recruits Skeletons Bomber Electro Dragon The Log Ram Rider
Bomber Firecracker Royal Recruits Electro Dragon The Log
Royal Recruits Ram Rider
Monk Royal Recruits The Log Ram Rider
Skeletons Bomber Firecracker Royal Recruits Electro Dragon
Bomber Firecracker Royal Recruits Electro Dragon The Log Ram Rider
The Log Bomber Firecracker Royal Recruits Electro Dragon Ram Rider
Royal Recruits Ram Rider
Bomber Royal Recruits Firecracker Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons
Bomber Firecracker Electro Dragon The Log Monk
Royal Recruits Skeletons Electro Dragon The Log Ram Rider
Royal Recruits The Log Ram Rider Monk
Royal Recruits Skeletons Ram Rider
Firecracker Skeletons Electro Dragon Ram Rider Monk
Royal Recruits Skeletons Ram Rider
Royal Recruits
Royal Recruits Electro Dragon Skeletons Firecracker The Log Monk
Royal Recruits Skeletons
Royal Recruits Electro Dragon
Royal Recruits Monk The Log
Royal Recruits Skeletons Ram Rider
Royal Recruits Bomber Firecracker Electro Dragon
Royal Recruits Electro Dragon Skeletons Bomber Firecracker The Log Monk
Bomber Firecracker Royal Recruits Electro Dragon The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Electro Dragon The Log Monk
Firecracker Monk Electro Dragon The Log Ram Rider
Electro Dragon The Log
Firecracker Royal Recruits The Log
Bomber Firecracker The Log
Firecracker Electro Dragon Ram Rider Monk
Bomber Firecracker The Log
The Log Firecracker Electro Dragon Ram Rider
The Log Monk Firecracker Electro Dragon Ram Rider
Electro Dragon
Firecracker Monk Royal Recruits Electro Dragon The Log Ram Rider
Monk Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon Monk
Firecracker The Log
Bomber Firecracker Electro Dragon The Log
Firecracker Royal Recruits Electro Dragon The Log
Monk
Bomber
Bomber Firecracker Electro Dragon The Log Monk
Bomber Firecracker Electro Dragon The Log Monk
The Log Monk
The Log Monk
Royal Recruits Electro Dragon The Log Monk
Firecracker The Log Bomber Electro Dragon
Firecracker The Log Electro Dragon Ram Rider Monk
Electro Dragon The Log Ram Rider Monk
Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker
Bomber Electro Dragon The Log
Firecracker Electro Dragon Monk
Firecracker The Log Monk
Royal Recruits Electro Dragon
Firecracker Electro Dragon Ram Rider Monk
The Log
Firecracker Electro Dragon
The Log Bomber Firecracker Electro Dragon
Monk
Firecracker Royal Recruits Electro Dragon
Electro Dragon Firecracker Royal Recruits The Log
Firecracker Electro Dragon
Electro Dragon Firecracker Royal Recruits The Log Monk
Firecracker Electro Dragon Monk

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