My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Witch Giant Skeleton Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Guards Skeleton Army Giant Skeleton Graveyard Skeleton King
Giant Snowball
Skeletons Bomber Guards Skeleton Army Witch Graveyard Skeleton King
Zap
Skeletons Bomber Guards Skeleton Army Witch Graveyard Skeleton King
Barbarian Barrel
Skeletons Bomber Guards Skeleton Army Witch Giant Skeleton Graveyard Skeleton King
The Log
Skeletons Bomber Guards Skeleton Army Witch Giant Skeleton Graveyard Skeleton King
Earthquake
Skeletons Bomber Guards Skeleton Army Witch Graveyard Skeleton King
Arrows
Skeletons Bomber Guards Skeleton Army Witch Graveyard Skeleton King
Royal Delivery
Skeletons Bomber Guards Skeleton Army Witch Giant Skeleton Graveyard Skeleton King
Fireball
Bomber Skeleton Army Witch Skeleton King
Poison
Bomber Guards Skeleton Army Witch Graveyard Skeleton King
Lightning
Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Guards Skeleton Army Skeleton King Witch Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Guards Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Skeleton Graveyard
Guards
Graveyard
Skeleton Army
Skeleton King
Witch
Giant Skeleton Graveyard Skeleton King
Giant Skeleton
Bomber Witch Graveyard
Graveyard
Skeleton King Bomber Guards Witch Giant Skeleton
Skeleton King
Skeleton Army Graveyard Witch

Defense Synergies 0 10

Skeletons
Bomber Witch Giant Skeleton
Bomber
Skeletons Guards
Guards
Bomber Skeleton Army Witch Giant Skeleton
Skeleton Army
Guards Giant Skeleton Skeleton King
Witch
Skeletons Guards Giant Skeleton
Giant Skeleton
Skeletons Guards Skeleton Army Witch
Graveyard
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Skeleton Army Skeletons Witch
Skeleton Army Witch Skeletons Bomber Giant Skeleton
Skeleton Army Witch Skeletons Guards Skeleton King
Bomber Skeleton Army Giant Skeleton
Skeleton Army Skeletons Bomber Guards
Witch
Giant Skeleton
Witch Skeletons Skeleton Army Skeleton King
Guards Skeleton Army Skeletons Bomber Giant Skeleton
Guards Skeleton Army Witch Skeletons Bomber Giant Skeleton Skeleton King
Witch
Skeleton Army Skeletons Bomber Guards Witch Giant Skeleton
Bomber Skeleton Army Guards Witch Skeleton King
Skeleton Army Skeleton King
Skeleton Army
Skeletons Bomber Skeleton Army Witch
Bomber Guards Skeleton Army Witch
Witch Bomber Guards Giant Skeleton
Bomber Skeleton Army Guards Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Skeletons Witch Giant Skeleton
Bomber
Guards Skeleton Army Giant Skeleton Skeletons Witch
Guards Skeleton Army Giant Skeleton
Giant Skeleton Skeletons Guards Skeleton Army Witch
Skeletons Witch
Guards Skeleton Army Skeletons Witch Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Skeletons Skeleton Army Witch
Witch Skeletons Guards Skeleton Army
Guards Witch Giant Skeleton
Skeleton Army Guards Giant Skeleton
Skeleton Army Giant Skeleton Skeletons Guards Witch Skeleton King
Bomber Skeleton Army Witch
Guards Skeleton Army Witch Skeletons Bomber Giant Skeleton Skeleton King
Bomber Witch Giant Skeleton Skeleton King
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Giant Skeleton
Giant Skeleton
Guards Giant Skeleton
Bomber
Witch
Bomber Witch
Guards
Bomber Witch
Bomber
Bomber
Bomber Witch
Giant Skeleton
Bomber Witch
Witch
Witch
Witch
Witch
Guards Witch
Bomber
Giant Skeleton
Guards Skeleton Army Witch
Witch
Bomber Skeleton King
Giant Skeleton
Guards Witch Giant Skeleton Skeleton King
Witch
Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: