My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Firecracker Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Hog Rider Wall Breakers
Giant Snowball
Skeletons Bomber Hog Rider Goblin Hut Wall Breakers Baby Dragon
Zap
Skeletons Bomber Firecracker Goblin Hut Wall Breakers
Barbarian Barrel
Skeletons Bomber Firecracker Goblin Hut Wall Breakers
The Log
Skeletons Bomber Firecracker Hog Rider Goblin Hut Wall Breakers
Earthquake
Skeletons Bomber Firecracker Hog Rider Goblin Hut
Arrows
Skeletons Bomber Firecracker Goblin Hut Wall Breakers
Royal Delivery
Skeletons Bomber Firecracker Hog Rider Goblin Hut Wall Breakers Baby Dragon
Fireball
Bomber Firecracker Hog Rider Goblin Hut Wall Breakers Baby Dragon
Poison
Bomber Firecracker Goblin Hut
Lightning
Goblin Hut Baby Dragon
Rocket
Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Wall Breakers Firecracker Hog Rider Baby Dragon Poison Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Wall Breakers Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Hog Rider Baby Dragon
Firecracker
Hog Rider Goblin Hut Wall Breakers Baby Dragon
Hog Rider
Firecracker Bomber Goblin Hut Baby Dragon Poison
Goblin Hut
Firecracker Hog Rider Baby Dragon
Wall Breakers
Firecracker Baby Dragon
Baby Dragon
Bomber Firecracker Hog Rider Goblin Hut Wall Breakers Poison
Poison
Hog Rider Baby Dragon

Defense Synergies 0 8

Skeletons
Bomber Firecracker Goblin Hut Baby Dragon Poison
Bomber
Skeletons
Firecracker
Skeletons Goblin Hut Baby Dragon
Hog Rider
Goblin Hut
Skeletons Firecracker Baby Dragon
Wall Breakers
Baby Dragon
Skeletons Firecracker Goblin Hut
Poison
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Goblin Hut Baby Dragon
Skeletons Firecracker Goblin Hut
Goblin Hut Skeletons Bomber
Goblin Hut Skeletons Firecracker
Bomber Firecracker Poison
Skeletons Bomber Firecracker Baby Dragon
Firecracker Goblin Hut Baby Dragon Poison
Baby Dragon Poison
Skeletons Goblin Hut
Skeletons Bomber Firecracker
Poison Skeletons Bomber Firecracker Goblin Hut Baby Dragon
Firecracker Goblin Hut Baby Dragon Poison
Goblin Hut Skeletons Bomber
Bomber Firecracker Goblin Hut Baby Dragon Poison
Goblin Hut
Goblin Hut
Skeletons Bomber Firecracker Goblin Hut Poison
Bomber Firecracker Goblin Hut Baby Dragon
Baby Dragon Poison Bomber Firecracker Goblin Hut
Goblin Hut
Bomber Firecracker Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Hut
Poison Bomber Firecracker Baby Dragon
Skeletons Goblin Hut
Skeletons Goblin Hut
Firecracker Poison Skeletons Goblin Hut Baby Dragon
Skeletons Goblin Hut
Skeletons Firecracker Goblin Hut Baby Dragon Poison
Skeletons Goblin Hut
Goblin Hut
Poison
Skeletons
Bomber Firecracker Baby Dragon
Goblin Hut Skeletons Bomber Firecracker Baby Dragon Poison
Poison Bomber Firecracker Goblin Hut Baby Dragon
Bomber Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Baby Dragon
Firecracker Poison Baby Dragon
Goblin Hut Baby Dragon Poison
Firecracker Poison
Bomber Poison Firecracker Baby Dragon
Firecracker Poison Baby Dragon
Bomber Firecracker Baby Dragon Poison
Poison Firecracker Baby Dragon
Poison Firecracker
Poison
Firecracker Poison
Poison Firecracker Baby Dragon
Poison Firecracker Goblin Hut Baby Dragon
Firecracker Baby Dragon Poison
Firecracker Goblin Hut Baby Dragon Poison
Bomber Firecracker Goblin Hut Baby Dragon Poison
Firecracker Goblin Hut Baby Dragon Poison
Poison
Bomber
Bomber Firecracker Baby Dragon Poison
Bomber Firecracker Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Firecracker Poison Bomber Baby Dragon
Firecracker Poison Baby Dragon
Baby Dragon Poison
Poison Firecracker Baby Dragon
Poison Firecracker Baby Dragon
Firecracker Goblin Hut Poison
Poison Bomber
Firecracker Poison
Firecracker Poison
Goblin Hut
Poison Firecracker Baby Dragon
Poison Firecracker Baby Dragon
Bomber Firecracker Baby Dragon Poison
Poison
Firecracker
Firecracker Baby Dragon Poison
Firecracker Poison
Poison Firecracker Baby Dragon
Firecracker

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