My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Bomber Goblin Barrel Skeleton Army
Zap
Skeletons Bomber Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Bomber Inferno Tower Wizard Goblin Barrel Skeleton Army Royal Ghost
The Log
Skeletons Bomber Goblin Barrel Skeleton Army
Earthquake
Skeletons Bomber Inferno Tower Goblin Barrel Skeleton Army
Arrows
Skeletons Bomber Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Bomber Wizard Goblin Barrel Skeleton Army Royal Ghost
Fireball
Bomber Inferno Tower Wizard Goblin Barrel Skeleton Army
Poison
Bomber Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Goblin Barrel Skeleton Army Royal Ghost Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Goblin Barrel

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Inferno Tower
Wizard
Royal Ghost
Goblin Barrel
Skeleton Army Royal Ghost
Skeleton Army
Goblin Barrel
The Log
Royal Ghost
Wizard Goblin Barrel

Defense Synergies 2 13

Skeletons
Bomber Inferno Tower Wizard The Log Royal Ghost
Bomber
Skeletons The Log Royal Ghost
Inferno Tower
Skeleton Army The Log Skeletons Royal Ghost
Wizard
Skeletons Skeleton Army The Log Royal Ghost
Goblin Barrel
Skeleton Army
Inferno Tower Wizard The Log
The Log
Inferno Tower Skeletons Bomber Wizard Skeleton Army Royal Ghost
Royal Ghost
Skeletons Bomber Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower Wizard The Log
Inferno Tower Skeleton Army Skeletons The Log
Inferno Tower Skeleton Army Skeletons Bomber
Inferno Tower Skeleton Army Skeletons
Bomber Skeleton Army The Log
Skeleton Army The Log Skeletons Bomber Royal Ghost
Inferno Tower Wizard
Inferno Tower The Log
Inferno Tower Skeletons Skeleton Army
Skeleton Army Skeletons Bomber Inferno Tower Royal Ghost
Skeleton Army Skeletons Bomber Wizard The Log Royal Ghost
Inferno Tower Wizard
Inferno Tower Skeleton Army Skeletons Bomber Wizard The Log
Bomber Wizard Skeleton Army The Log Royal Ghost
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army The Log
Wizard Skeletons Bomber Inferno Tower Skeleton Army
Bomber Wizard Skeleton Army The Log Royal Ghost
Wizard The Log Bomber Royal Ghost
Inferno Tower
Bomber Wizard Skeleton Army Royal Ghost The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Inferno Tower Royal Ghost
Bomber Wizard The Log Royal Ghost
Skeleton Army Skeletons Inferno Tower The Log
Skeleton Army Inferno Tower The Log
Inferno Tower Skeletons Skeleton Army
Wizard Skeletons
Skeleton Army Skeletons Inferno Tower
Inferno Tower Skeleton Army
Skeletons Inferno Tower Skeleton Army The Log
Inferno Tower Skeletons Skeleton Army
Inferno Tower
Skeleton Army The Log
Skeleton Army Skeletons Inferno Tower Wizard
Wizard Bomber Skeleton Army
Inferno Tower Skeleton Army Skeletons Bomber The Log
Bomber Inferno Tower Wizard The Log Royal Ghost
Bomber Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost
The Log
The Log
Bomber Wizard The Log
Wizard
Bomber Wizard The Log
The Log Wizard
The Log Wizard
Wizard The Log
Wizard
The Log
The Log
Bomber Wizard The Log
Wizard The Log
Bomber
Bomber Wizard The Log
Bomber Wizard The Log
The Log
Wizard
The Log
The Log
The Log Bomber Wizard
The Log Wizard Royal Ghost
Wizard The Log
The Log
Wizard
Wizard
Bomber Wizard The Log
Wizard The Log
Skeleton Army
Wizard
The Log
Wizard
The Log Bomber Wizard
The Log
The Log Royal Ghost
Wizard

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