My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Firecracker Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Phoenix
Giant Snowball
Skeletons Bomber
Zap
Skeletons Bomber Firecracker
Barbarian Barrel
Skeletons Bomber Knight Firecracker Bomb Tower
The Log
Skeletons Bomber Firecracker
Earthquake
Skeletons Bomber Firecracker Bomb Tower
Arrows
Skeletons Bomber Firecracker
Royal Delivery
Skeletons Bomber Knight Firecracker
Fireball
Bomber Firecracker Bomb Tower
Poison
Bomber Firecracker Bomb Tower Phoenix
Lightning
Knight Bomb Tower Phoenix Monk
Rocket
Bomb Tower Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Bomb Tower Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Knight Firecracker Tornado Bomb Tower Phoenix Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Knight Firecracker

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight Monk
Knight
Firecracker Bomber
Firecracker
Knight Tornado Monk
Bomb Tower
Tornado
Firecracker
Phoenix
Monk
Monk
Phoenix Bomber Firecracker

Defense Synergies 4 13

Skeletons
Bomber Knight Firecracker Bomb Tower Tornado Phoenix Monk
Bomber
Knight Skeletons Tornado
Knight
Bomber Firecracker Bomb Tower Skeletons Tornado Phoenix
Firecracker
Knight Skeletons Bomb Tower Tornado
Bomb Tower
Knight Tornado Skeletons Firecracker
Tornado
Bomb Tower Skeletons Bomber Knight Firecracker
Phoenix
Skeletons Knight Monk
Monk
Skeletons Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker
Bomb Tower Skeletons Knight Firecracker Phoenix Monk
Bomb Tower Tornado Skeletons Bomber Knight
Bomb Tower Skeletons Knight Firecracker Phoenix Monk
Bomber Firecracker Bomb Tower Tornado Monk
Tornado Skeletons Bomber Firecracker Bomb Tower
Tornado Firecracker Bomb Tower Phoenix
Bomb Tower Phoenix Monk
Skeletons Bomb Tower Tornado Phoenix
Knight Tornado Skeletons Bomber Firecracker Phoenix
Skeletons Bomber Knight Firecracker Bomb Tower Tornado
Firecracker Tornado Phoenix
Bomb Tower Skeletons Bomber Knight
Bomber Bomb Tower Firecracker Tornado
Knight Bomb Tower Phoenix
Bomb Tower Tornado Monk
Bomb Tower Skeletons Bomber Knight Firecracker Tornado
Bomb Tower Bomber Knight Firecracker Tornado
Bomb Tower Tornado Bomber Knight Firecracker
Bomb Tower Tornado Phoenix
Bomber Knight Firecracker Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Bomber Knight Firecracker Bomb Tower Phoenix Monk
Skeletons Knight Bomb Tower
Knight Tornado Phoenix Monk
Skeletons Knight Phoenix
Firecracker Skeletons Bomb Tower Tornado Monk
Skeletons Knight Bomb Tower Phoenix
Knight Bomb Tower Phoenix
Skeletons Knight Firecracker Bomb Tower Tornado Phoenix Monk
Skeletons Phoenix
Knight Bomb Tower Phoenix
Monk Tornado Phoenix
Skeletons Knight Bomb Tower
Bomber Firecracker Bomb Tower
Phoenix Skeletons Bomber Knight Firecracker Bomb Tower Tornado Monk
Bomber Firecracker Bomb Tower Phoenix
Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Monk
Firecracker Monk Tornado
Knight Firecracker
Bomber Firecracker
Firecracker Tornado Monk
Bomber Firecracker Tornado
Firecracker Tornado
Monk Firecracker Tornado
Tornado
Firecracker Monk Knight Tornado
Monk Firecracker Tornado
Knight Firecracker
Firecracker Monk
Firecracker
Bomber Firecracker
Firecracker
Monk Tornado
Bomber
Bomber Firecracker Monk
Bomber Firecracker Tornado Monk
Monk
Tornado
Tornado Monk
Monk
Firecracker Tornado Bomber
Firecracker Tornado Monk
Tornado Monk
Firecracker Tornado
Firecracker Tornado
Firecracker
Bomber
Firecracker Monk
Firecracker Monk
Firecracker Tornado Monk
Knight Firecracker
Bomber Firecracker
Monk Tornado
Firecracker
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Monk
Firecracker Monk

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