My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill
Giant Snowball
Skeletons Bomber Cannon Dart Goblin Baby Dragon Goblin Drill
Zap
Skeletons Bomber Cannon Dart Goblin Goblin Drill
Barbarian Barrel
Skeletons Bomber Knight Cannon Dart Goblin Goblin Drill
The Log
Skeletons Bomber Cannon Dart Goblin Goblin Drill
Earthquake
Skeletons Bomber Cannon Goblin Drill
Arrows
Skeletons Bomber Dart Goblin Goblin Drill
Royal Delivery
Skeletons Bomber Knight Dart Goblin Baby Dragon Goblin Drill
Fireball
Bomber Cannon Dart Goblin Baby Dragon Goblin Drill
Poison
Bomber Cannon Dart Goblin Goblin Drill
Lightning
Knight Cannon Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Knight Cannon Dart Goblin Baby Dragon Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Knight Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight Baby Dragon Goblin Drill
Knight
Dart Goblin Baby Dragon Bomber Poison Goblin Drill
Cannon
Dart Goblin
Knight Baby Dragon Goblin Drill
Baby Dragon
Knight Bomber Dart Goblin Poison
Poison
Knight Baby Dragon Goblin Drill
Goblin Drill
Bomber Knight Dart Goblin Poison

Defense Synergies 5 13

Skeletons
Cannon Dart Goblin Bomber Knight Baby Dragon Poison
Bomber
Knight Skeletons Cannon Goblin Drill
Knight
Bomber Cannon Dart Goblin Skeletons Baby Dragon Poison
Cannon
Skeletons Knight Bomber Dart Goblin Baby Dragon Poison
Dart Goblin
Skeletons Knight Cannon Baby Dragon Goblin Drill
Baby Dragon
Skeletons Knight Cannon Dart Goblin
Poison
Skeletons Knight Cannon
Goblin Drill
Bomber Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Dart Goblin Baby Dragon
Skeletons Knight Cannon Dart Goblin Goblin Drill
Cannon Skeletons Bomber Knight Dart Goblin Goblin Drill
Cannon Skeletons Knight Dart Goblin Goblin Drill
Bomber Poison
Skeletons Bomber Cannon Dart Goblin Baby Dragon
Dart Goblin Cannon Baby Dragon Poison
Cannon Dart Goblin Baby Dragon Poison
Cannon Skeletons Goblin Drill
Knight Skeletons Bomber Cannon Dart Goblin
Dart Goblin Poison Skeletons Bomber Knight Cannon Baby Dragon Goblin Drill
Dart Goblin Baby Dragon Poison
Cannon Goblin Drill Skeletons Bomber Knight
Bomber Cannon Dart Goblin Baby Dragon Poison Goblin Drill
Knight Cannon Goblin Drill
Cannon Goblin Drill
Skeletons Bomber Knight Cannon Poison Goblin Drill
Cannon Bomber Knight Dart Goblin Baby Dragon Goblin Drill
Baby Dragon Poison Goblin Drill Bomber Knight Cannon Dart Goblin
Cannon Dart Goblin Goblin Drill
Bomber Knight Cannon Dart Goblin Baby Dragon Poison
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Poison Bomber Knight Baby Dragon
Skeletons Knight
Knight
Skeletons Knight Cannon Goblin Drill
Poison Skeletons Dart Goblin Baby Dragon
Skeletons Knight Dart Goblin
Knight
Skeletons Knight Baby Dragon Poison
Skeletons Cannon Dart Goblin Goblin Drill
Knight Dart Goblin
Poison
Skeletons Knight Cannon
Bomber Cannon Dart Goblin Baby Dragon
Skeletons Bomber Knight Dart Goblin Baby Dragon Poison Goblin Drill
Poison Bomber Cannon Dart Goblin Baby Dragon
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Dart Goblin Baby Dragon Goblin Drill
Poison Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Poison Goblin Drill
Knight Dart Goblin Poison
Bomber Poison Baby Dragon
Poison Dart Goblin Baby Dragon
Bomber Dart Goblin Baby Dragon Poison
Poison Dart Goblin Baby Dragon
Poison Dart Goblin
Poison
Poison Knight Dart Goblin
Poison Dart Goblin Baby Dragon
Poison Knight Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Poison
Dart Goblin Baby Dragon Poison
Bomber Dart Goblin Baby Dragon Poison Goblin Drill
Dart Goblin Baby Dragon Poison
Poison
Bomber
Bomber Dart Goblin Baby Dragon Poison
Bomber Dart Goblin Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison Goblin Drill
Poison Bomber Baby Dragon
Poison Dart Goblin Baby Dragon
Baby Dragon Poison
Poison Dart Goblin Baby Dragon
Poison Dart Goblin Baby Dragon
Dart Goblin Poison
Poison Bomber Dart Goblin
Poison
Poison
Dart Goblin
Poison Dart Goblin Baby Dragon
Poison Knight Dart Goblin Baby Dragon
Bomber Dart Goblin Baby Dragon Poison
Poison
Dart Goblin
Dart Goblin Baby Dragon Poison
Dart Goblin Poison
Poison Dart Goblin Baby Dragon
Dart Goblin
Poison

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