My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Giant Goblin Barrel
Giant Snowball
Skeletons Bomber Goblin Barrel Witch
Zap
Skeletons Bomber Goblin Barrel Witch
Barbarian Barrel
Skeletons Bomber Knight Valkyrie Goblin Barrel Witch
The Log
Skeletons Bomber Goblin Barrel Witch
Earthquake
Skeletons Bomber Goblin Barrel Witch
Arrows
Skeletons Bomber Goblin Barrel Witch
Royal Delivery
Skeletons Bomber Knight Valkyrie Goblin Barrel Witch
Fireball
Bomber Goblin Barrel Witch
Poison
Bomber Witch
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Knight Goblin Barrel Fireball Valkyrie Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Knight Goblin Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Knight Valkyrie
Knight
Goblin Barrel Bomber Fireball Witch
Fireball
Knight Giant
Valkyrie
Goblin Barrel Bomber Giant Witch
Giant
Bomber Goblin Barrel Fireball Valkyrie Witch
Goblin Barrel
Knight Valkyrie Giant
Witch
Knight Valkyrie Giant

Defense Synergies 1 8

Skeletons
Bomber Knight Witch
Bomber
Knight Skeletons Valkyrie
Knight
Bomber Skeletons Fireball Witch
Fireball
Knight Valkyrie
Valkyrie
Bomber Fireball Witch
Giant
Goblin Barrel
Witch
Skeletons Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Valkyrie
Skeletons Knight Valkyrie Witch
Witch Skeletons Bomber Knight Valkyrie
Witch Skeletons Knight Valkyrie
Bomber Fireball Valkyrie
Fireball Skeletons Bomber Valkyrie
Fireball Witch
Fireball Valkyrie
Witch Skeletons
Knight Skeletons Bomber Valkyrie
Valkyrie Witch Skeletons Bomber Knight Fireball
Fireball Witch
Skeletons Bomber Knight Fireball Valkyrie Witch
Bomber Fireball Valkyrie Witch
Knight
Fireball
Skeletons Bomber Knight Fireball Valkyrie Witch
Fireball Valkyrie Bomber Knight Witch
Valkyrie Witch Bomber Knight Fireball
Bomber Valkyrie Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Fireball Witch
Fireball Bomber Knight Valkyrie
Skeletons Knight Valkyrie Witch
Valkyrie Knight Fireball
Skeletons Knight Valkyrie Witch
Fireball Skeletons Witch
Skeletons Knight Fireball Valkyrie Witch
Knight Valkyrie
Skeletons Knight Fireball Valkyrie Witch
Witch Skeletons
Knight Valkyrie Witch
Fireball Valkyrie
Skeletons Knight Fireball Valkyrie Witch
Bomber Fireball Valkyrie Witch
Witch Skeletons Bomber Knight Fireball Valkyrie
Valkyrie Bomber Fireball Witch
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie
Bomber Fireball Valkyrie
Fireball Witch
Bomber Witch
Fireball
Fireball
Fireball
Knight Fireball Valkyrie
Fireball
Knight Fireball
Fireball
Fireball
Bomber Fireball Witch
Fireball
Fireball
Bomber
Bomber Fireball
Bomber Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Bomber Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Witch
Fireball
Bomber Fireball
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball
Fireball Knight Valkyrie
Bomber Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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