My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Dart Goblin Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Gang
Giant Snowball
Skeletons Bomber Goblin Gang Dart Goblin
Zap
Skeletons Bomber Goblin Gang Mortar Dart Goblin
Barbarian Barrel
Skeletons Bomber Knight Goblin Gang Mortar Dart Goblin Royal Ghost
The Log
Skeletons Bomber Goblin Gang Dart Goblin
Earthquake
Skeletons Bomber Goblin Gang Mortar
Arrows
Skeletons Bomber Goblin Gang Dart Goblin
Royal Delivery
Skeletons Bomber Knight Goblin Gang Dart Goblin Royal Ghost
Fireball
Bomber Goblin Gang Mortar Dart Goblin
Poison
Bomber Goblin Gang Mortar Dart Goblin
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Knight Goblin Gang Dart Goblin Royal Ghost Mortar Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Knight Goblin Gang

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight Mortar
Knight
Goblin Gang Mortar Dart Goblin Bomber
Goblin Gang
Knight Mortar Dart Goblin Royal Ghost
Mortar
Knight Bomber Goblin Gang Dart Goblin Rocket
Dart Goblin
Knight Goblin Gang Mortar
Rocket
Mortar
Royal Ghost
Goblin Gang

Defense Synergies 4 10

Skeletons
Dart Goblin Bomber Knight Mortar Royal Ghost
Bomber
Knight Skeletons Mortar Royal Ghost
Knight
Bomber Goblin Gang Dart Goblin Skeletons Mortar
Goblin Gang
Knight Mortar Dart Goblin
Mortar
Skeletons Bomber Knight Goblin Gang Dart Goblin
Dart Goblin
Skeletons Knight Goblin Gang Mortar
Rocket
Royal Ghost
Skeletons Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Knight Mortar Dart Goblin
Skeletons Knight Goblin Gang Mortar Dart Goblin
Goblin Gang Mortar Rocket Skeletons Bomber Knight Dart Goblin
Skeletons Knight Goblin Gang Mortar Dart Goblin
Bomber Rocket
Goblin Gang Skeletons Bomber Dart Goblin Royal Ghost
Dart Goblin Rocket Goblin Gang Mortar
Rocket Dart Goblin
Skeletons Goblin Gang Mortar
Knight Goblin Gang Skeletons Bomber Dart Goblin Royal Ghost
Goblin Gang Dart Goblin Skeletons Bomber Knight Royal Ghost
Goblin Gang Dart Goblin
Mortar Skeletons Bomber Knight Goblin Gang Rocket
Bomber Rocket Goblin Gang Mortar Dart Goblin Royal Ghost
Knight Goblin Gang Mortar
Rocket Goblin Gang Mortar
Skeletons Bomber Knight Goblin Gang Mortar
Mortar Bomber Knight Goblin Gang Dart Goblin Royal Ghost
Mortar Bomber Knight Dart Goblin Royal Ghost
Mortar Dart Goblin
Bomber Goblin Gang Royal Ghost Knight Dart Goblin
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Royal Ghost
Bomber Knight Goblin Gang Mortar Rocket Royal Ghost
Goblin Gang Skeletons Knight Rocket
Goblin Gang Rocket Knight
Skeletons Knight Goblin Gang
Rocket Skeletons Goblin Gang Dart Goblin
Goblin Gang Rocket Skeletons Knight Dart Goblin
Knight
Rocket Skeletons Knight Mortar
Skeletons Goblin Gang Dart Goblin
Knight Dart Goblin
Rocket
Rocket Skeletons Knight Goblin Gang
Bomber Dart Goblin
Goblin Gang Skeletons Bomber Knight Mortar Dart Goblin Rocket
Bomber Dart Goblin Royal Ghost
Bomber Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Dart Goblin Rocket Royal Ghost
Mortar Dart Goblin Royal Ghost
Rocket Dart Goblin
Knight Dart Goblin Rocket
Bomber Rocket Mortar
Dart Goblin Rocket
Bomber Mortar Dart Goblin
Dart Goblin
Mortar Dart Goblin
Rocket Goblin Gang
Rocket Knight Mortar Dart Goblin
Dart Goblin Rocket
Rocket Knight Mortar Dart Goblin
Mortar Dart Goblin Rocket
Mortar Dart Goblin
Rocket Bomber Mortar Dart Goblin
Mortar Dart Goblin Rocket
Mortar Rocket
Bomber Rocket
Rocket Bomber Mortar Dart Goblin
Rocket Bomber Mortar Dart Goblin
Rocket
Rocket
Rocket
Rocket Mortar
Bomber Mortar
Mortar Dart Goblin Royal Ghost
Mortar
Rocket Mortar Dart Goblin
Dart Goblin
Rocket Dart Goblin
Bomber Mortar Dart Goblin Rocket
Rocket
Rocket
Goblin Gang Dart Goblin Rocket
Rocket Dart Goblin
Knight Goblin Gang Dart Goblin Rocket
Bomber Mortar Dart Goblin
Rocket
Dart Goblin
Goblin Gang Dart Goblin Rocket
Dart Goblin Rocket
Mortar Dart Goblin Rocket Royal Ghost
Mortar Dart Goblin Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: