My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Tesla Musketeer Wizard X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber Musketeer
Zap
Skeletons Bomber Mortar X-Bow
Barbarian Barrel
Skeletons Bomber Knight Mortar Tesla Musketeer Wizard X-Bow
The Log
Skeletons Bomber Musketeer X-Bow
Earthquake
Skeletons Bomber Mortar Tesla X-Bow
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Knight Musketeer Wizard
Fireball
Bomber Mortar Tesla Musketeer Wizard X-Bow
Poison
Bomber Mortar Musketeer Wizard X-Bow
Lightning
Knight Mortar Tesla Musketeer Wizard X-Bow
Rocket
Mortar Musketeer Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Knight Mortar Tesla Musketeer Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bomber Knight Mortar

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight Mortar X-Bow
Knight
Mortar Musketeer X-Bow Bomber Wizard
Mortar
Knight Bomber Musketeer
Tesla
Musketeer
Knight Mortar X-Bow
Wizard
Knight
X-Bow
Knight Bomber Musketeer

Defense Synergies 9 13

Skeletons
Tesla Musketeer X-Bow Bomber Knight Mortar Wizard
Bomber
Knight Skeletons Mortar Tesla X-Bow
Knight
Bomber Tesla Musketeer X-Bow Skeletons Mortar Wizard
Mortar
Skeletons Bomber Knight Tesla Musketeer Wizard
Tesla
Skeletons Knight Musketeer X-Bow Bomber Mortar Wizard
Musketeer
Skeletons Knight Tesla Mortar
Wizard
Skeletons Knight Mortar Tesla
X-Bow
Skeletons Knight Tesla Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mortar Tesla Musketeer Wizard X-Bow
Skeletons Knight Mortar Tesla Musketeer X-Bow
Mortar Tesla Skeletons Bomber Knight Musketeer
Tesla Skeletons Knight Mortar Musketeer
Bomber X-Bow
Skeletons Bomber Tesla Musketeer X-Bow
Tesla Musketeer Mortar Wizard X-Bow
Tesla Musketeer X-Bow
Tesla Skeletons Mortar Musketeer X-Bow
Knight Skeletons Bomber Tesla Musketeer
Skeletons Bomber Knight Tesla Musketeer Wizard X-Bow
Tesla Musketeer Wizard
Mortar Tesla Skeletons Bomber Knight Musketeer Wizard X-Bow
Bomber Wizard Mortar Tesla X-Bow
Knight Mortar Tesla X-Bow
Mortar Tesla X-Bow
Tesla Wizard Skeletons Bomber Knight Mortar Musketeer X-Bow
Mortar Tesla Bomber Knight Musketeer Wizard X-Bow
Mortar Wizard Bomber Knight Tesla Musketeer
Mortar Tesla Musketeer
Bomber Wizard Knight Tesla Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla X-Bow
Bomber Knight Mortar Tesla Musketeer Wizard X-Bow
Skeletons Knight Musketeer
Knight Tesla Musketeer X-Bow
Skeletons Knight Tesla Musketeer
Wizard Skeletons Tesla Musketeer
Skeletons Knight Tesla Musketeer
Knight Tesla
Skeletons Knight Mortar X-Bow
Skeletons Tesla Musketeer
Knight Tesla Musketeer
Skeletons Knight Tesla Wizard
Wizard Bomber Tesla Musketeer
Tesla Skeletons Bomber Knight Mortar Musketeer X-Bow
Bomber Tesla Musketeer Wizard
Bomber Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Musketeer X-Bow
Mortar Musketeer X-Bow
X-Bow
Knight Musketeer
Bomber Wizard Mortar
Wizard Musketeer
Bomber Mortar Musketeer Wizard
X-Bow Wizard
Mortar Wizard X-Bow
Musketeer X-Bow
Knight Mortar Musketeer Wizard X-Bow
Musketeer Wizard
Knight Mortar Musketeer
Mortar Musketeer X-Bow
Mortar Musketeer X-Bow
X-Bow Bomber Mortar Musketeer Wizard
Mortar Musketeer Wizard X-Bow
Mortar
Bomber
Bomber Mortar Musketeer Wizard X-Bow
Bomber Mortar Wizard X-Bow
Musketeer X-Bow
Wizard
Musketeer X-Bow
Mortar Musketeer X-Bow
Bomber Mortar Wizard
Mortar X-Bow Musketeer Wizard
Mortar Musketeer Wizard X-Bow
Mortar Musketeer X-Bow
Musketeer Wizard X-Bow
Musketeer Wizard
Bomber Mortar Musketeer Wizard X-Bow
Wizard
Musketeer X-Bow
Musketeer Wizard
Knight Musketeer Wizard
Bomber Mortar Musketeer Wizard
Musketeer
Musketeer
Musketeer
Mortar Musketeer X-Bow
Mortar Wizard

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