My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill
Giant Snowball
Skeletons Bomber Goblin Drill
Zap
Skeletons Bomber Goblin Drill
Barbarian Barrel
Skeletons Bomber Knight Tesla Goblin Drill
The Log
Skeletons Bomber Goblin Drill
Earthquake
Skeletons Bomber Tesla Goblin Drill
Arrows
Skeletons Bomber Goblin Drill
Royal Delivery
Skeletons Bomber Knight Goblin Drill
Fireball
Bomber Tesla Goblin Drill
Poison
Bomber Goblin Drill
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Knight Tornado Tesla Fireball Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight Goblin Drill
Knight
Bomber Fireball Goblin Drill The Log
Tesla
Fireball
Tornado Goblin Drill Knight The Log
Tornado
Fireball The Log
Goblin Drill
Fireball Bomber Knight The Log
The Log
Knight Fireball Tornado Goblin Drill

Defense Synergies 6 18

Skeletons
Tesla Bomber Knight Tornado The Log
Bomber
Knight Skeletons Tesla Tornado Goblin Drill The Log
Knight
Bomber Tesla Skeletons Fireball Tornado The Log
Tesla
Skeletons Knight The Log Bomber Fireball Tornado Goblin Drill
Fireball
Tornado The Log Knight Tesla Goblin Drill
Tornado
Fireball Skeletons Bomber Knight Tesla Goblin Drill The Log
Goblin Drill
Bomber Tesla Fireball Tornado The Log
The Log
Tesla Fireball Skeletons Bomber Knight Tornado Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla Fireball The Log
Skeletons Knight Tesla Goblin Drill The Log
Tesla Tornado Skeletons Bomber Knight Goblin Drill
Tesla Skeletons Knight Goblin Drill
Bomber Fireball Tornado The Log
Fireball Tornado The Log Skeletons Bomber Tesla
Tesla Tornado Fireball
Tesla Fireball The Log
Tesla Skeletons Tornado Goblin Drill
Knight Tornado Skeletons Bomber Tesla
Skeletons Bomber Knight Tesla Fireball Tornado Goblin Drill The Log
Tesla Fireball Tornado
Tesla Goblin Drill Skeletons Bomber Knight Fireball The Log
Bomber Fireball Tesla Tornado Goblin Drill The Log
Knight Tesla Goblin Drill
Tornado Tesla Fireball Goblin Drill The Log
Tesla Skeletons Bomber Knight Fireball Tornado Goblin Drill
Tesla Fireball Bomber Knight Tornado Goblin Drill The Log
Tornado Goblin Drill The Log Bomber Knight Tesla Fireball
Tesla Tornado Goblin Drill
Bomber Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Fireball
Fireball Bomber Knight Tesla The Log
Skeletons Knight The Log
Knight Tesla Fireball Tornado The Log
Skeletons Knight Tesla Goblin Drill
Fireball Skeletons Tesla Tornado
Skeletons Knight Tesla Fireball
Knight Tesla
Skeletons Knight Fireball Tornado The Log
Skeletons Tesla Goblin Drill
Knight Tesla
Fireball Tornado The Log
Skeletons Knight Tesla Fireball
Bomber Tesla Fireball
Tesla Skeletons Bomber Knight Fireball Tornado Goblin Drill The Log
Bomber Tesla Fireball The Log
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Goblin Drill The Log
Fireball Tornado The Log
Fireball Goblin Drill The Log
Knight Fireball The Log
Bomber Fireball The Log
Fireball Tornado
Bomber Tornado The Log
Fireball The Log Tornado
Fireball The Log Tornado
Fireball Tornado
Knight Fireball Tornado The Log
Fireball Tornado
Knight Fireball The Log
Fireball
Fireball The Log
Bomber Fireball Goblin Drill The Log
Fireball The Log
Fireball Tornado
Bomber
Bomber Fireball The Log
Bomber Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball Goblin Drill The Log
Tornado The Log Bomber Fireball
Fireball The Log Tornado
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Tornado
Fireball
Fireball
Bomber Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball Tornado
The Log Fireball
Fireball Knight
The Log Bomber Fireball
Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log
Fireball

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