My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Tesla Wizard Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill Skeleton King
Giant Snowball
Skeletons Bomber Goblin Drill Skeleton King
Zap
Skeletons Bomber Goblin Drill Skeleton King
Barbarian Barrel
Skeletons Bomber Knight Tesla Wizard Goblin Drill Magic Archer Skeleton King
The Log
Skeletons Bomber Goblin Drill Skeleton King
Earthquake
Skeletons Bomber Tesla Goblin Drill Skeleton King
Arrows
Skeletons Bomber Goblin Drill Skeleton King
Royal Delivery
Skeletons Bomber Knight Wizard Goblin Drill Magic Archer Skeleton King
Fireball
Bomber Tesla Wizard Goblin Drill Magic Archer Skeleton King
Poison
Bomber Wizard Goblin Drill Magic Archer Skeleton King
Lightning
Knight Tesla Wizard Magic Archer Skeleton King
Rocket
Wizard Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Knight Tesla Goblin Drill Magic Archer Skeleton King Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bomber Knight Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight Goblin Drill
Knight
Bomber Wizard Goblin Drill Magic Archer
Tesla
Wizard
Knight
Goblin Drill
Bomber Knight Skeleton King
Magic Archer
Knight
Skeleton King
Goblin Drill

Defense Synergies 4 12

Skeletons
Tesla Bomber Knight Wizard Magic Archer
Bomber
Knight Skeletons Tesla Goblin Drill
Knight
Bomber Tesla Magic Archer Skeletons Wizard
Tesla
Skeletons Knight Bomber Wizard Goblin Drill Magic Archer
Wizard
Skeletons Knight Tesla Skeleton King
Goblin Drill
Bomber Tesla Magic Archer
Magic Archer
Knight Skeletons Tesla Goblin Drill
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla Wizard Magic Archer
Skeletons Bomber Knight Tesla Goblin Drill
Tesla Skeletons Bomber Knight Goblin Drill
Tesla Skeletons Bomber Knight Goblin Drill Skeleton King
Bomber
Skeletons Bomber Tesla Magic Archer
Tesla Wizard Magic Archer
Tesla Magic Archer
Tesla Skeletons Goblin Drill Skeleton King
Knight Skeletons Bomber Tesla
Skeletons Bomber Knight Tesla Wizard Goblin Drill Magic Archer Skeleton King
Tesla Wizard Magic Archer
Tesla Goblin Drill Skeletons Bomber Knight Wizard
Bomber Wizard Tesla Goblin Drill Magic Archer Skeleton King
Knight Tesla Goblin Drill Skeleton King
Tesla Goblin Drill
Tesla Wizard Skeletons Bomber Knight Goblin Drill
Tesla Bomber Knight Wizard Goblin Drill Magic Archer
Wizard Goblin Drill Bomber Knight Tesla Magic Archer
Tesla Goblin Drill
Bomber Wizard Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Bomber Knight Tesla Wizard Magic Archer
Skeletons Knight
Knight Tesla
Skeletons Knight Tesla Goblin Drill
Wizard Skeletons Tesla Magic Archer
Skeletons Knight Tesla
Knight Tesla
Skeletons Knight Magic Archer
Skeletons Tesla Goblin Drill
Knight Tesla
Skeletons Knight Tesla Wizard Skeleton King
Wizard Bomber Tesla Magic Archer
Tesla Skeletons Bomber Knight Goblin Drill Magic Archer Skeleton King
Bomber Tesla Wizard Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Goblin Drill
Magic Archer
Goblin Drill Magic Archer
Knight
Bomber Wizard Magic Archer
Wizard Magic Archer
Bomber Wizard Magic Archer
Wizard Magic Archer
Wizard
Knight Wizard Magic Archer
Wizard Magic Archer
Knight Magic Archer
Magic Archer
Magic Archer
Bomber Wizard Goblin Drill Magic Archer
Magic Archer Wizard
Bomber
Bomber Wizard Magic Archer
Bomber Wizard Magic Archer
Magic Archer
Wizard
Goblin Drill
Bomber Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Wizard
Bomber Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Knight Wizard Magic Archer
Bomber Wizard Magic Archer Skeleton King
Magic Archer Skeleton King
Magic Archer
Magic Archer

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