My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Elixir Collector Electro Dragon Golem Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Night Witch Skeleton King
Giant Snowball
Skeletons Bomber Electro Dragon Night Witch Skeleton King
Zap
Skeletons Bomber Night Witch Skeleton King
Barbarian Barrel
Skeletons Bomber Night Witch Skeleton King
The Log
Skeletons Bomber Skeleton King
Earthquake
Skeletons Bomber Elixir Collector Skeleton King
Arrows
Skeletons Bomber Night Witch Skeleton King
Royal Delivery
Skeletons Bomber Electro Dragon Night Witch Skeleton King
Fireball
Bomber Elixir Collector Electro Dragon Night Witch Skeleton King
Poison
Bomber Elixir Collector Electro Dragon Night Witch Skeleton King
Lightning
Elixir Collector Electro Dragon Night Witch Skeleton King
Rocket
Elixir Collector Electro Dragon Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Tornado Night Witch Skeleton King Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bomber Tornado Night Witch

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Golem
Elixir Collector
Tornado
Electro Dragon Golem Night Witch
Electro Dragon
Golem Tornado
Golem
Bomber Electro Dragon Night Witch Tornado Skeleton King
Night Witch
Golem Tornado Skeleton King
Skeleton King
Golem Night Witch

Defense Synergies 0 7

Skeletons
Bomber Tornado Electro Dragon Night Witch
Bomber
Skeletons Tornado
Elixir Collector
Tornado
Skeletons Bomber Electro Dragon Skeleton King
Electro Dragon
Skeletons Tornado
Golem
Night Witch
Skeletons
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Dragon
Skeletons Electro Dragon Night Witch
Tornado Skeletons Bomber Electro Dragon Night Witch
Night Witch Skeletons Electro Dragon Skeleton King
Bomber Tornado
Tornado Skeletons Bomber Electro Dragon Night Witch
Tornado Electro Dragon Night Witch
Electro Dragon
Skeletons Tornado Night Witch Skeleton King
Tornado Skeletons Bomber Night Witch
Skeletons Bomber Tornado Electro Dragon Night Witch Skeleton King
Tornado Electro Dragon Night Witch
Night Witch Skeletons Bomber Electro Dragon
Bomber Tornado Electro Dragon Night Witch Skeleton King
Skeleton King
Tornado
Skeletons Bomber Tornado Electro Dragon Night Witch
Bomber Tornado Electro Dragon Night Witch
Tornado Bomber Electro Dragon
Tornado
Bomber Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Bomber Electro Dragon
Skeletons Electro Dragon
Tornado Night Witch
Skeletons Night Witch
Skeletons Tornado Electro Dragon
Skeletons Night Witch
Electro Dragon Skeletons Tornado
Skeletons
Electro Dragon
Tornado
Skeletons Night Witch Skeleton King
Bomber Electro Dragon
Electro Dragon Skeletons Bomber Tornado Night Witch Skeleton King
Bomber Electro Dragon Skeleton King
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Bomber
Tornado Electro Dragon
Bomber Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon Night Witch
Tornado Electro Dragon
Tornado Electro Dragon
Electro Dragon
Bomber Electro Dragon
Electro Dragon
Tornado
Bomber Night Witch
Bomber Electro Dragon
Bomber Tornado Electro Dragon
Night Witch
Tornado
Tornado
Electro Dragon
Tornado Bomber Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Tornado Electro Dragon Night Witch
Electro Dragon
Night Witch
Bomber Electro Dragon Night Witch
Electro Dragon
Electro Dragon Night Witch
Tornado Electro Dragon
Electro Dragon
Bomber Electro Dragon Skeleton King
Tornado
Electro Dragon
Electro Dragon Tornado Skeleton King
Tornado Electro Dragon
Electro Dragon Tornado
Electro Dragon

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