My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Royal Giant Dark Prince Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Giant Dark Prince Fisherman
Giant Snowball
Skeletons Bomber Fisherman
Zap
Skeletons Bomber Royal Giant Dark Prince Fisherman
Barbarian Barrel
Skeletons Bomber Dark Prince Hunter
The Log
Skeletons Bomber Royal Giant Dark Prince Hunter Fisherman
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Dark Prince Hunter Fisherman
Fireball
Bomber Hunter Fisherman
Poison
Bomber Hunter Fisherman
Lightning
Dark Prince Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Dark Prince Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Fisherman Fireball Dark Prince Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Fisherman

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Royal Giant Dark Prince
Royal Giant
Bomber Fireball Hunter Fisherman Dark Prince The Log
Fireball
Royal Giant Dark Prince The Log
Dark Prince
Bomber Royal Giant Fireball Fisherman
Hunter
Royal Giant Fisherman
The Log
Royal Giant Fireball Fisherman
Fisherman
Royal Giant Hunter Dark Prince The Log

Defense Synergies 3 12

Skeletons
Fisherman Bomber Dark Prince Hunter The Log
Bomber
Skeletons Dark Prince The Log Fisherman
Royal Giant
Fireball
The Log Dark Prince
Dark Prince
Skeletons Bomber Fireball Hunter The Log
Hunter
Fisherman Skeletons Dark Prince The Log
The Log
Fireball Skeletons Bomber Dark Prince Hunter Fisherman
Fisherman
Skeletons Hunter Bomber The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball The Log
Hunter Skeletons Dark Prince The Log Fisherman
Hunter Fisherman Skeletons Bomber Dark Prince
Hunter Skeletons Dark Prince Fisherman
Bomber Fireball Dark Prince The Log
Fireball The Log Skeletons Bomber Dark Prince Hunter
Hunter Fireball
Fireball The Log
Hunter Skeletons Fisherman
Skeletons Bomber Dark Prince Hunter Fisherman
Skeletons Bomber Fireball Dark Prince Hunter The Log Fisherman
Hunter Fireball
Hunter Skeletons Bomber Fireball Dark Prince The Log
Bomber Fireball Dark Prince Hunter The Log
Hunter
Fireball Hunter The Log Fisherman
Skeletons Bomber Fireball Dark Prince Hunter Fisherman
Fireball Bomber Dark Prince Hunter The Log Fisherman
Hunter The Log Bomber Fireball Dark Prince Fisherman
Hunter Fisherman
Bomber Dark Prince Fireball Hunter The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Dark Prince Fisherman
Fireball Bomber Hunter The Log Fisherman
Skeletons Dark Prince Hunter The Log Fisherman
Dark Prince Hunter Fireball The Log Fisherman
Skeletons Dark Prince Hunter Fisherman
Fireball Skeletons Hunter
Dark Prince Skeletons Fireball Hunter
Dark Prince Hunter Fisherman
Skeletons Fireball Dark Prince The Log
Skeletons
Dark Prince Hunter
Fireball Dark Prince The Log
Dark Prince Skeletons Fireball Hunter
Bomber Fireball
Skeletons Bomber Fireball Dark Prince Hunter The Log Fisherman
Bomber Fireball Dark Prince Hunter The Log
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Fisherman
Fireball The Log
Fireball Dark Prince The Log
Bomber Fireball Dark Prince The Log
Fireball Hunter
Bomber The Log
Fireball The Log Hunter
Fireball The Log Fisherman
Fireball Fisherman
Fireball Dark Prince The Log Fisherman
Fireball
Fireball Hunter The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Bomber Fireball Hunter The Log
Fireball The Log
Fireball
Bomber Fisherman
Bomber Fireball Dark Prince Hunter The Log Fisherman
Bomber Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Bomber Fireball Dark Prince Hunter
Fisherman
Fireball The Log Hunter Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Hunter
Fireball
Fireball
Bomber Fireball Hunter The Log
Fireball
Fireball The Log
Fireball Dark Prince
Fireball Hunter
The Log Fireball
Fireball Dark Prince Hunter
The Log Bomber Fireball
Fireball
Dark Prince
Fireball The Log
Fireball
Fireball Dark Prince The Log
Fireball

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