My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Royal Giant Goblin Cage Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Giant Wall Breakers Goblin Drill
Giant Snowball
Skeletons Bomber Wall Breakers Goblin Drill
Zap
Skeletons Bomber Royal Giant Wall Breakers Goblin Drill
Barbarian Barrel
Skeletons Bomber Goblin Cage Valkyrie Wizard Wall Breakers Goblin Drill
The Log
Skeletons Bomber Royal Giant Goblin Cage Wall Breakers Goblin Drill
Earthquake
Skeletons Bomber Goblin Cage Goblin Drill
Arrows
Skeletons Bomber Wall Breakers Goblin Drill
Royal Delivery
Skeletons Bomber Goblin Cage Valkyrie Wizard Wall Breakers Goblin Drill
Fireball
Bomber Goblin Cage Wizard Wall Breakers Goblin Drill
Poison
Bomber Goblin Cage Wizard Goblin Drill
Lightning
Goblin Cage Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Wall Breakers Goblin Cage Valkyrie Goblin Drill Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Wall Breakers Goblin Cage

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Royal Giant Goblin Cage Valkyrie Goblin Drill
Royal Giant
Bomber Wizard
Goblin Cage
Bomber Wall Breakers
Valkyrie
Bomber Wizard Wall Breakers
Wizard
Royal Giant Valkyrie
Wall Breakers
Goblin Drill Goblin Cage Valkyrie
Goblin Drill
Wall Breakers Bomber

Defense Synergies 1 8

Skeletons
Goblin Cage Bomber Wizard
Bomber
Skeletons Goblin Cage Valkyrie Goblin Drill
Royal Giant
Goblin Cage
Skeletons Bomber Wizard
Valkyrie
Bomber Wizard Goblin Drill
Wizard
Skeletons Goblin Cage Valkyrie
Wall Breakers
Goblin Drill
Bomber Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage Valkyrie Wizard
Skeletons Bomber Goblin Cage Valkyrie Goblin Drill
Goblin Cage Skeletons Bomber Valkyrie Goblin Drill
Goblin Cage Skeletons Bomber Valkyrie Goblin Drill
Bomber Goblin Cage Valkyrie
Skeletons Bomber Valkyrie
Goblin Cage Wizard
Goblin Cage Valkyrie
Skeletons Goblin Cage Goblin Drill
Skeletons Bomber Valkyrie
Valkyrie Skeletons Bomber Wizard Goblin Drill
Wizard
Goblin Cage Goblin Drill Skeletons Bomber Valkyrie Wizard
Bomber Valkyrie Wizard Goblin Cage Goblin Drill
Goblin Cage Goblin Drill
Goblin Cage Goblin Drill
Wizard Skeletons Bomber Goblin Cage Valkyrie Goblin Drill
Goblin Cage Bomber Valkyrie Wizard Goblin Drill
Goblin Cage Valkyrie Wizard Goblin Drill Bomber
Goblin Cage Goblin Drill
Bomber Valkyrie Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Goblin Cage
Bomber Valkyrie Wizard
Skeletons Goblin Cage Valkyrie
Valkyrie Goblin Cage
Skeletons Goblin Cage Valkyrie Goblin Drill
Wizard Skeletons
Skeletons Goblin Cage Valkyrie
Goblin Cage Valkyrie
Goblin Cage Skeletons Valkyrie
Skeletons Goblin Cage Goblin Drill
Goblin Cage Valkyrie
Goblin Cage Valkyrie
Skeletons Goblin Cage Valkyrie Wizard
Wizard Bomber Goblin Cage Valkyrie
Skeletons Bomber Goblin Cage Valkyrie Goblin Drill
Valkyrie Bomber Goblin Cage Wizard
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Goblin Drill
Goblin Drill
Valkyrie
Bomber Wizard Valkyrie
Wizard
Bomber Wizard
Wizard
Wizard
Valkyrie Wizard
Wizard
Bomber Wizard Goblin Drill
Wizard
Bomber
Bomber Wizard
Bomber Valkyrie Wizard
Wizard
Goblin Drill
Bomber Valkyrie Wizard
Wizard
Wizard
Wizard
Wizard
Bomber Wizard
Wizard
Wizard
Valkyrie Wizard
Bomber Wizard

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