My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Royal Giant Three Musketeers Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Goblin Barrel Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Giant Hog Rider Three Musketeers Goblin Barrel Bandit
Giant Snowball
Skeletons Bomber Hog Rider Three Musketeers Goblin Barrel Princess
Zap
Skeletons Bomber Royal Giant Three Musketeers Goblin Barrel Princess Bandit
Barbarian Barrel
Skeletons Bomber Three Musketeers Goblin Barrel Princess Bandit
The Log
Skeletons Bomber Royal Giant Hog Rider Three Musketeers Goblin Barrel Princess Bandit
Earthquake
Skeletons Bomber Hog Rider Goblin Barrel
Arrows
Skeletons Bomber Goblin Barrel Princess
Royal Delivery
Skeletons Bomber Hog Rider Three Musketeers Goblin Barrel Princess Bandit
Fireball
Bomber Hog Rider Three Musketeers Goblin Barrel Princess Bandit
Poison
Bomber Three Musketeers Princess
Lightning
Three Musketeers Bandit
Rocket
Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Goblin Barrel Princess Bandit Hog Rider Royal Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Goblin Barrel Princess

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Royal Giant Hog Rider Bandit
Royal Giant
Bomber Goblin Barrel Hog Rider Princess Bandit
Hog Rider
Bomber Royal Giant Three Musketeers Goblin Barrel Princess Bandit
Three Musketeers
Hog Rider Bandit
Goblin Barrel
Royal Giant Hog Rider Princess Bandit
Princess
Royal Giant Hog Rider Goblin Barrel
Bandit
Bomber Royal Giant Hog Rider Three Musketeers Goblin Barrel

Defense Synergies 0 6

Skeletons
Bomber Princess Bandit
Bomber
Skeletons Bandit
Royal Giant
Hog Rider
Three Musketeers
Bandit
Goblin Barrel
Princess
Skeletons Bandit
Bandit
Skeletons Bomber Three Musketeers Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Skeletons Three Musketeers Bandit
Three Musketeers Skeletons Bomber Bandit
Three Musketeers Skeletons Bandit
Bomber Princess
Skeletons Bomber Bandit
Three Musketeers Princess
Bandit
Three Musketeers Skeletons Princess
Skeletons Bomber Bandit
Skeletons Bomber Princess Bandit
Three Musketeers Princess
Skeletons Bomber Three Musketeers Bandit
Bomber Three Musketeers Princess
Three Musketeers Bandit
Three Musketeers Bandit
Three Musketeers Skeletons Bomber
Bomber Three Musketeers Bandit
Bomber Princess Bandit
Three Musketeers
Bomber Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Bandit
Bandit Bomber
Bandit Skeletons
Bandit
Skeletons Three Musketeers Bandit
Skeletons Three Musketeers Princess
Skeletons Bandit
Skeletons Bandit
Skeletons Three Musketeers
Skeletons Three Musketeers Bandit
Bomber Three Musketeers Princess
Skeletons Bomber Three Musketeers
Bomber Princess
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Princess Bandit
Bandit
Bomber
Princess
Bomber Princess
Princess
Bandit
Three Musketeers
Princess Bandit
Princess
Three Musketeers Princess Bandit
Princess Bandit
Princess
Bomber Three Musketeers Princess Bandit
Three Musketeers Princess Bandit
Three Musketeers
Bomber
Bomber Three Musketeers Princess Bandit
Bomber Princess
Princess
Bomber Princess
Princess Bandit
Princess Bandit
Bandit
Princess
Bomber Bandit
Princess
Princess
Princess Bandit
Three Musketeers Princess
Three Musketeers Princess
Bomber Princess
Three Musketeers
Princess
Princess
Princess Bandit

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