My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Goblin Cage Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Ram Rider
Giant Snowball
Skeletons Bomber Ram Rider
Zap
Skeletons Bomber Ram Rider
Barbarian Barrel
Skeletons Bomber Goblin Cage Magic Archer
The Log
Skeletons Bomber Goblin Cage Ram Rider
Earthquake
Skeletons Bomber Goblin Cage
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Goblin Cage Magic Archer Ram Rider
Fireball
Bomber Goblin Cage Magic Archer Ram Rider
Poison
Bomber Goblin Cage Magic Archer
Lightning
Goblin Cage Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Delivery Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Rage Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Rage Royal Delivery Tornado Goblin Cage Magic Archer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Rage Royal Delivery

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Goblin Cage Ram Rider
Royal Delivery
Goblin Cage
Bomber Magic Archer Ram Rider
Rage
Tornado
Magic Archer Ram Rider
Magic Archer
Tornado Ram Rider Goblin Cage
Ram Rider
Magic Archer Bomber Goblin Cage Tornado

Defense Synergies 3 14

Skeletons
Goblin Cage Bomber Royal Delivery Tornado Magic Archer Ram Rider
Bomber
Skeletons Goblin Cage Tornado
Royal Delivery
Tornado Skeletons Goblin Cage Magic Archer Ram Rider
Goblin Cage
Skeletons Bomber Royal Delivery Tornado Magic Archer
Rage
Tornado
Royal Delivery Magic Archer Skeletons Bomber Goblin Cage Ram Rider
Magic Archer
Tornado Skeletons Royal Delivery Goblin Cage Ram Rider
Ram Rider
Skeletons Royal Delivery Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage Magic Archer Ram Rider
Skeletons Royal Delivery Goblin Cage Ram Rider
Goblin Cage Tornado Ram Rider Skeletons Bomber Royal Delivery
Goblin Cage Skeletons Ram Rider
Bomber Royal Delivery Goblin Cage Tornado
Royal Delivery Tornado Skeletons Bomber Magic Archer
Tornado Ram Rider Royal Delivery Goblin Cage Magic Archer
Goblin Cage Magic Archer Ram Rider
Skeletons Goblin Cage Tornado
Tornado Skeletons Bomber Royal Delivery
Skeletons Bomber Royal Delivery Tornado Magic Archer Ram Rider
Royal Delivery Tornado Magic Archer Ram Rider
Goblin Cage Skeletons Bomber Royal Delivery Ram Rider
Bomber Royal Delivery Goblin Cage Tornado Magic Archer
Goblin Cage Ram Rider
Tornado Royal Delivery Goblin Cage Ram Rider
Skeletons Bomber Royal Delivery Goblin Cage Tornado
Royal Delivery Goblin Cage Bomber Tornado Magic Archer Ram Rider
Royal Delivery Goblin Cage Tornado Bomber Magic Archer Ram Rider
Goblin Cage Tornado Ram Rider
Bomber Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Goblin Cage
Royal Delivery Bomber Magic Archer
Royal Delivery Skeletons Goblin Cage Ram Rider
Royal Delivery Goblin Cage Tornado Ram Rider
Skeletons Royal Delivery Goblin Cage Ram Rider
Royal Delivery Skeletons Tornado Magic Archer Ram Rider
Royal Delivery Skeletons Goblin Cage Ram Rider
Royal Delivery Goblin Cage
Royal Delivery Goblin Cage Skeletons Tornado Magic Archer
Skeletons Royal Delivery Goblin Cage
Goblin Cage
Royal Delivery Goblin Cage Tornado
Royal Delivery Skeletons Goblin Cage Ram Rider
Bomber Goblin Cage Magic Archer
Skeletons Bomber Royal Delivery Goblin Cage Tornado Magic Archer
Bomber Royal Delivery Goblin Cage Magic Archer
Bomber Royal Delivery Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Tornado Magic Archer Ram Rider
Magic Archer
Bomber Magic Archer
Tornado Magic Archer Ram Rider
Bomber Tornado Magic Archer
Tornado Magic Archer Ram Rider
Tornado Ram Rider
Tornado
Tornado Magic Archer Ram Rider
Tornado Magic Archer
Magic Archer
Magic Archer
Magic Archer
Bomber Magic Archer
Magic Archer
Tornado
Bomber
Bomber Magic Archer
Bomber Tornado Magic Archer
Magic Archer
Tornado
Tornado
Tornado Bomber Magic Archer
Tornado Magic Archer Ram Rider
Tornado Magic Archer Ram Rider
Tornado Magic Archer
Tornado Magic Archer
Bomber Magic Archer
Magic Archer
Magic Archer
Magic Archer
Tornado Magic Archer Ram Rider
Magic Archer
Bomber Magic Archer
Tornado
Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer

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