My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Royal Recruits Zappies Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Recruits
Giant Snowball
Skeletons Bomber Royal Recruits Zappies Little Prince
Zap
Skeletons Bomber Zappies Little Prince
Barbarian Barrel
Skeletons Bomber Royal Recruits Zappies Wizard Little Prince
The Log
Skeletons Bomber Royal Recruits Zappies Little Prince
Earthquake
Skeletons Bomber Zappies
Arrows
Skeletons Bomber Royal Recruits Zappies Little Prince
Royal Delivery
Skeletons Bomber Royal Recruits Zappies Wizard Little Prince
Fireball
Bomber Zappies Wizard Little Prince
Poison
Bomber Royal Recruits Zappies Wizard Little Prince
Lightning
Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Little Prince Zappies Poison Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Little Prince

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Royal Recruits
Royal Recruits
Bomber Zappies
Zappies
Royal Recruits
Wizard
Poison
The Log
The Log
Poison Little Prince
Little Prince
The Log

Defense Synergies 0 13

Skeletons
Bomber Zappies Wizard Poison The Log Little Prince
Bomber
Skeletons Royal Recruits The Log
Royal Recruits
Bomber The Log
Zappies
Skeletons The Log
Wizard
Skeletons The Log
Poison
Skeletons The Log
The Log
Skeletons Bomber Royal Recruits Zappies Wizard Poison Little Prince
Little Prince
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Zappies Wizard The Log
Skeletons Royal Recruits Zappies The Log
Skeletons Bomber Royal Recruits Zappies
Royal Recruits Skeletons Zappies
Bomber Royal Recruits Poison The Log
The Log Skeletons Bomber Zappies
Zappies Wizard Poison Little Prince
Royal Recruits Poison The Log
Zappies Skeletons Royal Recruits
Skeletons Bomber Royal Recruits Zappies Little Prince
Poison Skeletons Bomber Royal Recruits Zappies Wizard The Log
Zappies Wizard Poison
Royal Recruits Skeletons Bomber Zappies Wizard The Log
Bomber Wizard Royal Recruits Zappies Poison The Log
Royal Recruits Zappies
Royal Recruits Zappies The Log
Wizard Skeletons Bomber Royal Recruits Zappies Poison
Bomber Royal Recruits Zappies Wizard The Log Little Prince
Wizard Poison The Log Bomber Royal Recruits Zappies Little Prince
Royal Recruits Zappies
Bomber Royal Recruits Wizard Zappies Poison The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Zappies
Poison Bomber Wizard The Log
Royal Recruits Zappies Skeletons The Log
Royal Recruits Zappies The Log
Royal Recruits Skeletons Zappies
Wizard Poison Skeletons Zappies
Royal Recruits Skeletons Zappies
Royal Recruits Zappies
Royal Recruits Skeletons Zappies Poison The Log
Royal Recruits Skeletons Zappies
Royal Recruits Zappies
Royal Recruits Poison The Log
Royal Recruits Skeletons Zappies Wizard
Royal Recruits Wizard Bomber Zappies
Royal Recruits Zappies Skeletons Bomber Poison The Log Little Prince
Poison Bomber Royal Recruits Zappies Wizard The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits The Log
Poison The Log
Poison The Log
Royal Recruits Poison The Log
Bomber Wizard Poison The Log
Wizard Poison
Bomber Wizard Poison The Log
Poison The Log Wizard
Poison The Log Wizard
Poison
Poison Royal Recruits Wizard The Log
Poison Wizard
Poison The Log
Poison
Poison The Log
Bomber Wizard Poison The Log
Royal Recruits Wizard Poison The Log
Poison
Bomber
Bomber Wizard Poison The Log
Bomber Wizard Poison The Log Little Prince
Poison The Log
Wizard Poison
The Log
Royal Recruits Poison The Log
Poison The Log Bomber Wizard Little Prince
Poison The Log Wizard
Wizard Poison The Log
Poison The Log
Poison Wizard Little Prince
Zappies Wizard Poison
Poison Bomber Wizard The Log
Zappies Poison
Wizard Poison The Log
Royal Recruits Zappies
Poison Zappies Wizard
The Log
Poison Wizard
The Log Bomber Wizard Poison
Poison
Royal Recruits
Royal Recruits Zappies Poison The Log
Zappies Poison
Poison Royal Recruits The Log Little Prince
Wizard

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