My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Skeleton Barrel P.E.K.K.A Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mortar P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Skeleton Barrel
Giant Snowball
Skeletons Bomber Skeleton Barrel
Zap
Skeletons Bomber Skeleton Barrel Mortar
Barbarian Barrel
Skeletons Bomber Skeleton Barrel Mortar Ice Wizard
The Log
Skeletons Bomber Skeleton Barrel
Earthquake
Skeletons Bomber Mortar
Arrows
Skeletons Bomber Skeleton Barrel
Royal Delivery
Skeletons Bomber Skeleton Barrel P.E.K.K.A Ice Wizard
Fireball
Bomber Skeleton Barrel Mortar Ice Wizard
Poison
Bomber Skeleton Barrel Mortar Ice Wizard
Lightning
Mortar Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Fireball Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel P.E.K.K.A Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Skeleton Barrel Ice Wizard Mortar Fireball P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Skeleton Barrel Ice Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Skeleton Barrel Mortar P.E.K.K.A Mega Knight
Skeleton Barrel
Fireball Bomber Mortar Mega Knight
Mortar
Bomber Skeleton Barrel Fireball
Fireball
Skeleton Barrel Mortar Mega Knight
P.E.K.K.A
Bomber Ice Wizard
Ice Wizard
P.E.K.K.A
Mega Knight
Bomber Skeleton Barrel Fireball

Defense Synergies 0 14

Skeletons
Bomber Mortar P.E.K.K.A Ice Wizard
Bomber
Skeletons Mortar P.E.K.K.A
Skeleton Barrel
Fireball Mega Knight
Mortar
Skeletons Bomber Fireball Ice Wizard
Fireball
Skeleton Barrel Mortar Ice Wizard Mega Knight
P.E.K.K.A
Skeletons Bomber Ice Wizard
Ice Wizard
Skeletons Mortar Fireball P.E.K.K.A Mega Knight
Mega Knight
Skeleton Barrel Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Mortar Fireball
P.E.K.K.A Skeletons Mortar Ice Wizard Mega Knight
Mortar P.E.K.K.A Mega Knight Skeletons Bomber Ice Wizard
P.E.K.K.A Skeletons Mortar Ice Wizard Mega Knight
Bomber Fireball P.E.K.K.A Mega Knight
Fireball Skeletons Bomber Ice Wizard Mega Knight
Mortar Fireball Ice Wizard
Skeleton Barrel Fireball P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons Mortar Ice Wizard
Skeletons Bomber Ice Wizard Mega Knight
Ice Wizard Skeletons Bomber Fireball Mega Knight
Fireball Ice Wizard
Mortar P.E.K.K.A Mega Knight Skeletons Bomber Fireball Ice Wizard
Bomber Fireball Mega Knight Mortar P.E.K.K.A
P.E.K.K.A Mortar Mega Knight
Mortar Fireball P.E.K.K.A Mega Knight
Mega Knight Skeletons Bomber Mortar Fireball P.E.K.K.A
Mortar Fireball Mega Knight Bomber Ice Wizard
Mortar Bomber Fireball Ice Wizard Mega Knight
P.E.K.K.A Mortar
Bomber Mega Knight Fireball P.E.K.K.A
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball P.E.K.K.A
Fireball Bomber Skeleton Barrel Mortar Mega Knight
P.E.K.K.A Mega Knight Skeletons
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Skeletons Mega Knight
Fireball Skeletons Skeleton Barrel Ice Wizard
P.E.K.K.A Skeletons Fireball Ice Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Skeletons Mortar Fireball
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Mega Knight Skeletons Fireball
Bomber Fireball Mega Knight
Skeletons Bomber Mortar Fireball P.E.K.K.A
Mega Knight Bomber Fireball P.E.K.K.A Ice Wizard
Bomber Mortar Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Mortar
Mortar Fireball Skeleton Barrel Ice Wizard
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Bomber Fireball Mortar Mega Knight
Fireball Skeleton Barrel Ice Wizard
Bomber Mortar
Fireball Skeleton Barrel Ice Wizard
Fireball Skeleton Barrel Mortar
Fireball
Skeleton Barrel Mortar Fireball
Fireball
Skeleton Barrel Mortar Fireball
Skeleton Barrel Mortar Fireball
Skeleton Barrel Mortar Fireball
Bomber Skeleton Barrel Mortar Fireball
Skeleton Barrel Mortar Fireball Mega Knight
Mortar Fireball
Bomber
Bomber Skeleton Barrel Mortar Fireball Mega Knight
Bomber Skeleton Barrel Mortar Fireball Mega Knight
Fireball Mega Knight
Fireball
Skeleton Barrel Mortar Fireball
Bomber Mortar Fireball Ice Wizard Mega Knight
Mortar Fireball Skeleton Barrel Ice Wizard
Fireball Skeleton Barrel Mortar Mega Knight
Fireball Skeleton Barrel Mortar
Fireball Ice Wizard
Skeleton Barrel Fireball
Fireball
Bomber Mortar Fireball Mega Knight
Fireball
P.E.K.K.A Mega Knight
Fireball
Skeleton Barrel Fireball
Fireball Ice Wizard
Fireball
Fireball Mega Knight
Bomber Skeleton Barrel Mortar Fireball
Fireball
P.E.K.K.A Mega Knight
Fireball
Fireball
Skeleton Barrel Mortar Fireball Mega Knight
P.E.K.K.A
Fireball Mortar Mega Knight

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