My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill
Giant Snowball
Skeletons Bomber Cannon Goblin Drill
Zap
Skeletons Bomber Cannon Goblin Drill
Barbarian Barrel
Skeletons Bomber Cannon Goblin Drill Ice Wizard
The Log
Skeletons Bomber Cannon Goblin Drill
Earthquake
Skeletons Bomber Cannon Goblin Drill
Arrows
Skeletons Bomber Goblin Drill
Royal Delivery
Skeletons Bomber Goblin Drill Ice Wizard
Fireball
Bomber Cannon Goblin Drill Ice Wizard
Poison
Bomber Cannon Goblin Drill Ice Wizard
Lightning
Cannon Ice Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Giant Snowball Cannon Tornado Ice Wizard Goblin Drill Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Giant Snowball Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Snowball Goblin Drill
Giant Snowball
Bomber Tornado Goblin Drill
Cannon
Tornado
Goblinstein Giant Snowball Ice Wizard
Goblin Drill
Bomber Giant Snowball
Ice Wizard
Tornado
Goblinstein
Tornado

Defense Synergies 2 15

Skeletons
Cannon Bomber Giant Snowball Tornado Ice Wizard
Bomber
Skeletons Giant Snowball Cannon Tornado Goblin Drill
Giant Snowball
Skeletons Bomber Cannon Goblin Drill Ice Wizard
Cannon
Skeletons Bomber Giant Snowball Ice Wizard
Tornado
Ice Wizard Skeletons Bomber Goblin Drill Goblinstein
Goblin Drill
Bomber Giant Snowball Tornado Ice Wizard
Ice Wizard
Tornado Skeletons Giant Snowball Cannon Goblin Drill
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon
Skeletons Cannon Goblin Drill Ice Wizard
Cannon Tornado Skeletons Bomber Giant Snowball Goblin Drill Ice Wizard
Cannon Skeletons Goblin Drill Ice Wizard
Bomber Tornado
Tornado Skeletons Bomber Giant Snowball Cannon Ice Wizard
Giant Snowball Tornado Cannon Ice Wizard
Cannon
Cannon Skeletons Tornado Goblin Drill Ice Wizard
Tornado Skeletons Bomber Giant Snowball Cannon Ice Wizard
Ice Wizard Skeletons Bomber Giant Snowball Cannon Tornado Goblin Drill
Giant Snowball Tornado Ice Wizard
Cannon Goblin Drill Skeletons Bomber Giant Snowball Ice Wizard
Bomber Giant Snowball Cannon Tornado Goblin Drill
Cannon Goblin Drill
Tornado Giant Snowball Cannon Goblin Drill Goblinstein
Skeletons Bomber Cannon Tornado Goblin Drill
Cannon Bomber Giant Snowball Tornado Goblin Drill Ice Wizard
Giant Snowball Tornado Goblin Drill Bomber Cannon Ice Wizard
Cannon Tornado Goblin Drill
Bomber Giant Snowball Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball
Bomber Giant Snowball
Skeletons
Tornado
Skeletons Cannon Goblin Drill
Goblinstein Skeletons Giant Snowball Tornado Ice Wizard
Skeletons Ice Wizard
Goblinstein Skeletons Giant Snowball Tornado
Skeletons Cannon Goblin Drill
Giant Snowball Tornado
Skeletons Cannon
Bomber Cannon
Skeletons Bomber Tornado Goblin Drill Goblinstein
Bomber Giant Snowball Cannon Ice Wizard
Bomber Giant Snowball Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Giant Snowball Tornado Ice Wizard
Goblin Drill
Bomber Giant Snowball Goblinstein
Goblinstein Giant Snowball Tornado Ice Wizard
Bomber Tornado
Giant Snowball Tornado Ice Wizard
Giant Snowball Tornado
Giant Snowball Tornado
Tornado
Giant Snowball Tornado
Giant Snowball
Giant Snowball
Bomber Giant Snowball Goblin Drill
Giant Snowball Tornado
Bomber
Bomber Giant Snowball
Bomber Giant Snowball Tornado
Giant Snowball Tornado
Tornado
Giant Snowball Goblin Drill
Giant Snowball Tornado Bomber Ice Wizard Goblinstein
Giant Snowball Tornado Ice Wizard
Giant Snowball Tornado
Tornado
Giant Snowball Tornado Ice Wizard
Giant Snowball Goblinstein
Giant Snowball
Bomber Giant Snowball
Giant Snowball
Giant Snowball
Goblinstein
Giant Snowball Tornado Ice Wizard
Bomber Giant Snowball
Giant Snowball Tornado
Giant Snowball Tornado
Giant Snowball Tornado
Giant Snowball Tornado

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