My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Skeleton Army
Giant Snowball
Skeletons Bomber Skeleton Army
Zap
Skeletons Bomber Skeleton Army
Barbarian Barrel
Skeletons Bomber Tesla Skeleton Army
The Log
Skeletons Bomber Skeleton Army
Earthquake
Skeletons Bomber Tesla Skeleton Army
Arrows
Skeletons Bomber Skeleton Army
Royal Delivery
Skeletons Bomber Skeleton Army P.E.K.K.A
Fireball
Bomber Tesla Skeleton Army
Poison
Bomber Skeleton Army
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bomber Barbarian Barrel Rage Skeleton Army Tesla P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Bomber Barbarian Barrel

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Barbarian Barrel P.E.K.K.A
Tesla
Mirror
Barbarian Barrel Skeleton Army
Barbarian Barrel
Bomber Mirror P.E.K.K.A
Rage
Skeleton Army
Mirror
P.E.K.K.A
Bomber Barbarian Barrel

Defense Synergies 4 9

Skeletons
Tesla Bomber Barbarian Barrel P.E.K.K.A
Bomber
Skeletons Tesla Barbarian Barrel P.E.K.K.A
Tesla
Skeletons Mirror Bomber Barbarian Barrel Skeleton Army
Mirror
Tesla Barbarian Barrel Skeleton Army
Barbarian Barrel
Mirror Skeletons Bomber Tesla P.E.K.K.A
Rage
Skeleton Army
Mirror Tesla
P.E.K.K.A
Skeletons Bomber Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Barbarian Barrel
Skeleton Army P.E.K.K.A Skeletons Tesla
Tesla Skeleton Army P.E.K.K.A Skeletons Bomber
Tesla Skeleton Army P.E.K.K.A Skeletons
Bomber Barbarian Barrel Skeleton Army P.E.K.K.A
Barbarian Barrel Skeleton Army Skeletons Bomber Tesla
Tesla
Tesla Barbarian Barrel P.E.K.K.A
Tesla P.E.K.K.A Skeletons Skeleton Army
Skeleton Army Skeletons Bomber Tesla Barbarian Barrel
Skeleton Army Skeletons Bomber Tesla Barbarian Barrel
Tesla
Tesla Skeleton Army P.E.K.K.A Skeletons Bomber
Bomber Skeleton Army Tesla Barbarian Barrel P.E.K.K.A
Skeleton Army P.E.K.K.A Tesla
Skeleton Army Tesla P.E.K.K.A
Tesla Skeletons Bomber Skeleton Army P.E.K.K.A
Tesla Bomber Barbarian Barrel Skeleton Army
Barbarian Barrel Bomber Tesla
P.E.K.K.A Tesla
Bomber Skeleton Army Tesla Barbarian Barrel P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Tesla Barbarian Barrel P.E.K.K.A
Bomber Tesla Barbarian Barrel
Skeleton Army P.E.K.K.A Skeletons
Skeleton Army P.E.K.K.A Tesla Barbarian Barrel
P.E.K.K.A Skeletons Tesla Skeleton Army
Skeletons Tesla
Skeleton Army P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Skeletons Barbarian Barrel Skeleton Army
P.E.K.K.A Skeletons Tesla Skeleton Army
P.E.K.K.A Tesla
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Skeletons Tesla
Bomber Tesla Skeleton Army
Tesla Skeleton Army Skeletons Bomber Barbarian Barrel P.E.K.K.A
Bomber Tesla Barbarian Barrel P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bomber Barbarian Barrel
Bomber
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bomber Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bomber
Bomber Barbarian Barrel
Bomber Barbarian Barrel
Barbarian Barrel
Bomber Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bomber
P.E.K.K.A
Barbarian Barrel Skeleton Army
Barbarian Barrel
Bomber
P.E.K.K.A
Barbarian Barrel
P.E.K.K.A

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