My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Tesla Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Wall Breakers Goblin Drill
Giant Snowball
Skeletons Bomber Wall Breakers Goblin Drill
Zap
Skeletons Bomber Wall Breakers Goblin Drill
Barbarian Barrel
Skeletons Bomber Tesla Wall Breakers Goblin Drill
The Log
Skeletons Bomber Wall Breakers Goblin Drill
Earthquake
Skeletons Bomber Tesla Goblin Drill
Arrows
Skeletons Bomber Wall Breakers Goblin Drill
Royal Delivery
Skeletons Bomber Wall Breakers Goblin Drill
Fireball
Bomber Tesla Wall Breakers Goblin Drill
Poison
Bomber Goblin Drill
Lightning
Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Wall Breakers The Log Tesla Poison Goblin Drill Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Wall Breakers The Log

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Goblin Drill
Tesla
Wall Breakers
Goblin Drill The Log
Poison
Goblin Drill The Log
Goblin Drill
Wall Breakers Bomber Poison The Log
The Log
Wall Breakers Poison Goblin Drill
Goblinstein

Defense Synergies 2 10

Skeletons
Tesla Bomber Poison The Log
Bomber
Skeletons Tesla Goblin Drill The Log
Tesla
Skeletons The Log Bomber Poison Goblin Drill
Wall Breakers
Poison
Skeletons Tesla The Log
Goblin Drill
Bomber Tesla The Log
The Log
Tesla Skeletons Bomber Poison Goblin Drill
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla The Log
Skeletons Tesla Goblin Drill The Log
Tesla Skeletons Bomber Goblin Drill
Tesla Skeletons Goblin Drill
Bomber Poison The Log
The Log Skeletons Bomber Tesla
Tesla Poison
Tesla Poison The Log
Tesla Skeletons Goblin Drill
Skeletons Bomber Tesla
Poison Skeletons Bomber Tesla Goblin Drill The Log
Tesla Poison
Tesla Goblin Drill Skeletons Bomber The Log
Bomber Tesla Poison Goblin Drill The Log
Tesla Goblin Drill
Tesla Goblin Drill The Log
Tesla Skeletons Bomber Poison Goblin Drill
Tesla Bomber Goblin Drill The Log
Poison Goblin Drill The Log Bomber Tesla
Tesla Goblin Drill
Bomber Tesla Poison The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla
Poison Bomber Tesla The Log
Skeletons The Log
Tesla The Log
Skeletons Tesla Goblin Drill
Poison Skeletons Tesla
Skeletons Tesla
Tesla
Skeletons Poison The Log
Skeletons Tesla Goblin Drill
Tesla
Poison The Log
Skeletons Tesla
Bomber Tesla
Tesla Skeletons Bomber Poison Goblin Drill The Log
Poison Bomber Tesla The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Goblin Drill The Log
Poison The Log
Poison Goblin Drill The Log
Poison The Log
Bomber Poison The Log
Poison
Bomber Poison The Log
Poison The Log
Poison The Log
Poison
Poison The Log
Poison
Poison The Log
Poison
Poison The Log
Bomber Poison Goblin Drill The Log
Poison The Log
Poison
Bomber
Bomber Poison The Log
Bomber Poison The Log
Poison The Log
Poison
The Log
Poison Goblin Drill The Log
Poison The Log Bomber
Poison The Log
Poison The Log
Poison The Log
Poison
Poison
Poison Bomber The Log
Poison
Poison The Log
Poison
The Log
Poison
The Log Bomber Poison
Poison
Poison The Log
Poison
Poison The Log

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