My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Barrel Guards Goblin Drill
Giant Snowball
Skeletons Bomber Goblin Barrel Guards Goblin Drill Witch
Zap
Skeletons Bomber Goblin Barrel Guards Goblin Drill Witch
Barbarian Barrel
Skeletons Bomber Wizard Goblin Barrel Guards Goblin Drill Witch
The Log
Skeletons Bomber Goblin Barrel Guards Goblin Drill Witch
Earthquake
Skeletons Bomber Goblin Barrel Guards Goblin Drill Witch
Arrows
Skeletons Bomber Goblin Barrel Guards Goblin Drill Witch
Royal Delivery
Skeletons Bomber Wizard Goblin Barrel Guards Goblin Drill Witch P.E.K.K.A
Fireball
Bomber Wizard Goblin Barrel Goblin Drill Witch
Poison
Bomber Wizard Guards Goblin Drill Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Goblin Drill P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Goblin Barrel Guards Goblin Drill Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Goblin Barrel Guards

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Goblin Drill P.E.K.K.A
Wizard
P.E.K.K.A
Goblin Barrel
Guards Goblin Drill P.E.K.K.A
Guards
Goblin Barrel
Goblin Drill
Bomber Goblin Barrel
Witch
P.E.K.K.A
P.E.K.K.A
Bomber Wizard Goblin Barrel Witch

Defense Synergies 0 11

Skeletons
Bomber Wizard Witch P.E.K.K.A
Bomber
Skeletons Guards Goblin Drill P.E.K.K.A
Wizard
Skeletons Guards P.E.K.K.A
Goblin Barrel
Guards
Bomber Wizard Goblin Drill Witch
Goblin Drill
Bomber Guards
Witch
Skeletons Guards
P.E.K.K.A
Skeletons Bomber Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
P.E.K.K.A Skeletons Goblin Drill Witch
Witch P.E.K.K.A Skeletons Bomber Goblin Drill
Witch P.E.K.K.A Skeletons Guards Goblin Drill
Bomber P.E.K.K.A
Skeletons Bomber Guards
Wizard Witch
P.E.K.K.A
Witch P.E.K.K.A Skeletons Goblin Drill
Guards Skeletons Bomber
Guards Witch Skeletons Bomber Wizard Goblin Drill
Wizard Witch
Goblin Drill P.E.K.K.A Skeletons Bomber Wizard Guards Witch
Bomber Wizard Guards Goblin Drill Witch P.E.K.K.A
P.E.K.K.A Goblin Drill
Goblin Drill P.E.K.K.A
Wizard Skeletons Bomber Goblin Drill Witch P.E.K.K.A
Bomber Wizard Guards Goblin Drill Witch
Wizard Goblin Drill Witch Bomber Guards
P.E.K.K.A Goblin Drill
Bomber Wizard Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Witch P.E.K.K.A
Bomber Wizard
Guards P.E.K.K.A Skeletons Witch
Guards P.E.K.K.A
P.E.K.K.A Skeletons Guards Goblin Drill Witch
Wizard Skeletons Witch
Guards P.E.K.K.A Skeletons Witch
P.E.K.K.A
P.E.K.K.A Skeletons Witch
Witch P.E.K.K.A Skeletons Guards Goblin Drill
P.E.K.K.A Guards Witch
P.E.K.K.A Guards
P.E.K.K.A Skeletons Wizard Guards Witch
Wizard Bomber Witch
Guards Witch Skeletons Bomber Goblin Drill P.E.K.K.A
Bomber Wizard Witch P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Goblin Drill
Goblin Drill
Guards
Bomber Wizard
Wizard Witch
Bomber Wizard Witch
Wizard
Wizard
Guards
Wizard
Wizard
Bomber Wizard Goblin Drill Witch
Wizard
Bomber
Bomber Wizard
Bomber Wizard Witch
Wizard
Goblin Drill
Bomber Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Guards Witch
Bomber Wizard
P.E.K.K.A
Wizard
Guards Witch
Wizard Witch
Wizard
Bomber Wizard
P.E.K.K.A
Guards Witch
Witch
Witch
P.E.K.K.A
Wizard

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