My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill Bandit
Giant Snowball
Skeletons Bomber Dart Goblin Goblin Drill
Zap
Skeletons Bomber Dart Goblin Goblin Drill Bandit
Barbarian Barrel
Skeletons Bomber Knight Dart Goblin Goblin Drill Bandit
The Log
Skeletons Bomber Dart Goblin Goblin Drill Bandit
Earthquake
Skeletons Bomber Goblin Drill
Arrows
Skeletons Bomber Dart Goblin Goblin Drill
Royal Delivery
Skeletons Bomber Knight Dart Goblin Goblin Drill Bandit
Fireball
Bomber Dart Goblin Goblin Drill Bandit
Poison
Bomber Dart Goblin Goblin Drill
Lightning
Knight Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Arrows Knight Dart Goblin Bandit Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Zap Arrows

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Zap Knight Goblin Drill Bandit
Zap
Arrows Bomber Knight Dart Goblin Bandit
Arrows
Zap Knight Goblin Drill Bandit
Knight
Dart Goblin Bomber Zap Arrows Goblin Drill
Dart Goblin
Knight Zap Goblin Drill Bandit
Goblin Drill
Bomber Arrows Knight Dart Goblin Bandit
Bandit
Bomber Zap Arrows Dart Goblin Goblin Drill

Defense Synergies 3 16

Skeletons
Dart Goblin Bomber Zap Knight Bandit
Bomber
Knight Skeletons Zap Goblin Drill Bandit
Zap
Skeletons Bomber Arrows Knight Dart Goblin Goblin Drill Bandit
Arrows
Zap Knight Bandit
Knight
Bomber Dart Goblin Skeletons Zap Arrows
Dart Goblin
Skeletons Knight Zap Goblin Drill Bandit
Goblin Drill
Bomber Zap Dart Goblin
Bandit
Skeletons Bomber Zap Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Dart Goblin
Skeletons Zap Knight Dart Goblin Goblin Drill Bandit
Skeletons Bomber Knight Dart Goblin Goblin Drill Bandit
Skeletons Knight Dart Goblin Goblin Drill Bandit
Bomber Arrows
Arrows Skeletons Bomber Zap Dart Goblin Bandit
Dart Goblin Zap Arrows
Zap Arrows Dart Goblin Bandit
Skeletons Goblin Drill
Knight Skeletons Bomber Dart Goblin Bandit
Dart Goblin Skeletons Bomber Zap Arrows Knight Goblin Drill Bandit
Arrows Zap Dart Goblin
Goblin Drill Skeletons Bomber Zap Knight Bandit
Bomber Zap Arrows Dart Goblin Goblin Drill
Knight Goblin Drill Bandit
Zap Goblin Drill Bandit
Skeletons Bomber Arrows Knight Goblin Drill
Arrows Bomber Zap Knight Dart Goblin Goblin Drill Bandit
Zap Arrows Goblin Drill Bomber Knight Dart Goblin Bandit
Dart Goblin Goblin Drill
Bomber Arrows Knight Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Bandit
Bandit Bomber Zap Arrows Knight
Bandit Skeletons Zap Knight
Zap Knight Bandit
Skeletons Knight Goblin Drill Bandit
Arrows Skeletons Zap Dart Goblin
Skeletons Knight Dart Goblin Bandit
Knight
Zap Skeletons Knight Bandit
Skeletons Dart Goblin Goblin Drill
Knight Dart Goblin
Zap Arrows
Skeletons Knight Bandit
Bomber Dart Goblin
Skeletons Bomber Zap Knight Dart Goblin Goblin Drill
Arrows Bomber Zap Dart Goblin
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Goblin Drill Bandit
Arrows Zap Dart Goblin Bandit
Arrows Dart Goblin Goblin Drill Bandit
Arrows Knight Dart Goblin
Bomber Zap Arrows
Arrows Zap Dart Goblin
Bomber Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin Bandit
Zap Arrows Knight Dart Goblin Bandit
Zap Arrows Dart Goblin
Knight Dart Goblin Bandit
Arrows Dart Goblin Bandit
Zap Arrows Dart Goblin
Bomber Zap Arrows Dart Goblin Goblin Drill Bandit
Arrows Dart Goblin Bandit
Arrows
Bomber
Bomber Zap Arrows Dart Goblin Bandit
Bomber Zap Arrows Dart Goblin
Arrows
Zap Arrows Goblin Drill
Zap Arrows Bomber
Arrows Zap Dart Goblin Bandit
Zap Arrows Bandit
Zap Arrows Dart Goblin Bandit
Zap Arrows Dart Goblin
Zap Dart Goblin
Bomber Zap Arrows Dart Goblin Bandit
Zap Arrows
Arrows
Zap Dart Goblin Bandit
Zap Arrows Dart Goblin
Arrows
Knight Dart Goblin
Arrows Bomber Zap Dart Goblin
Zap Arrows
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Bandit
Dart Goblin

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