My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Mediocre
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Firecracker Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Battle Ram Wall Breakers Goblin Barrel
Giant Snowball
Skeletons Bomber Battle Ram Wall Breakers Goblin Barrel
Zap
Skeletons Bomber Firecracker Battle Ram Wall Breakers Goblin Barrel
Barbarian Barrel
Skeletons Bomber Firecracker Battle Ram Wizard Wall Breakers Goblin Barrel
The Log
Skeletons Bomber Firecracker Battle Ram Wall Breakers Goblin Barrel
Earthquake
Skeletons Bomber Firecracker Goblin Barrel
Arrows
Skeletons Bomber Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Skeletons Bomber Firecracker Battle Ram Wizard Wall Breakers Goblin Barrel
Fireball
Bomber Firecracker Battle Ram Wizard Wall Breakers Goblin Barrel
Poison
Bomber Firecracker Wizard
Lightning
Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Wall Breakers Firecracker Goblin Barrel Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Zap Wall Breakers

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Zap Battle Ram
Zap
Firecracker Battle Ram Bomber Wall Breakers
Firecracker
Zap Battle Ram Wall Breakers Goblin Barrel
Battle Ram
Zap Bomber Firecracker Wall Breakers Goblin Barrel
Wizard
Wall Breakers
Zap Firecracker Battle Ram
Goblin Barrel
Firecracker Battle Ram

Defense Synergies 0 6

Skeletons
Bomber Zap Firecracker Wizard
Bomber
Skeletons Zap
Zap
Skeletons Bomber Firecracker
Firecracker
Skeletons Zap
Battle Ram
Wizard
Skeletons
Wall Breakers
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Wizard
Skeletons Zap Firecracker
Skeletons Bomber
Skeletons Firecracker
Bomber Firecracker
Skeletons Bomber Zap Firecracker
Zap Firecracker Wizard
Zap
Skeletons
Skeletons Bomber Firecracker
Skeletons Bomber Zap Firecracker Wizard
Zap Firecracker Wizard
Skeletons Bomber Zap Wizard
Bomber Wizard Zap Firecracker
Zap
Wizard Skeletons Bomber Firecracker
Bomber Zap Firecracker Wizard
Zap Wizard Bomber Firecracker
Bomber Wizard Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap
Bomber Zap Firecracker Wizard
Skeletons Zap
Zap
Skeletons
Firecracker Wizard Skeletons Zap
Skeletons
Zap Skeletons Firecracker
Skeletons
Zap
Skeletons Wizard
Wizard Bomber Firecracker
Skeletons Bomber Zap Firecracker
Bomber Zap Firecracker Wizard
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Bomber Wizard Zap Firecracker
Firecracker Wizard Zap
Bomber Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Firecracker Zap Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker Wizard
Firecracker Wizard
Bomber
Bomber Zap Firecracker Wizard
Bomber Zap Firecracker Wizard
Wizard
Zap
Zap Firecracker Bomber Wizard
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Zap Firecracker Wizard
Zap Firecracker Wizard
Bomber Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap
Zap Firecracker Wizard
Firecracker Wizard
Bomber Zap Firecracker Wizard
Zap
Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker
Firecracker Wizard

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